ARC Raiders has a fresh new patch ready to be downloaded today, and it introduces the North Line update, the new map (Stella Montis), two new ARC enemies, and much more. It also brings about a series of bug fixes and tweaks that address some of the game’s biggest concerns.
Read on to scope out the full ARC Raiders patch notes for the 1.2.0 update.
ARC Raiders Patch Addresses Desync
One of the core elements addressed in the new ARC Raiders patch is desync, which was causing players to look as though they’d been hit by incoming fire even after getting behind cover. Embark Studios has adjusted this, and it should no longer be a concern for players.
This new patch has also adjusted issues with achievements not unlocking and bullet delay when shooting ARC enemies.
Here are the full patch notes and fixes in the ARC Raiders 1.2.0 update:
Patch Highlights
- Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
- Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
- Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.
- Reduced delay between shooting at ARC and seeing impact effects on the target.
- Fixed various locations where players could fall through the terrain.
Balance Changes
Items:
Wolfpack
- Value: From 3,000 to 5,000 Coins
- Crafting:
- Before: 2 Refined Explosives + 2 Sensors
- Now: 3 Refined Explosive + 2 ARC Motion Cores
ARC Motion Core & ARC Circuitry
- Unlock:
- Before: Refiner LVL 3
- Now: Refiner LVL 2
- Crafting:
- Before: 6 ARC Alloy
- Now: 8 ARC Alloy
Launcher Ammo
- Value: From 100 to 200 Coins (this doubles trader cost for launcher ammo)
- Crafting (6 ammo):
- Before: 5 Metal Parts + 1 Crude Explosives
- Now: 4 Metal Parts + 1 Refined Explosives
Spotter Relay
- Value: From 5,000 to 2,000 Coins
XP:
Reduced XP per Damage from 3 to 2 for:
- Bastion
- Bombardier
- Rocketeer
- Leaper
Reduced XP for Looting ARC parts:
- Bastion: From 500 to 250
- Bombardier: From 500 to 300
Increased XP for Looting ARC parts:
- Rocketeer thruster: From 200 to 500
- Leaper leg: From 200 to 500
Content and Bug Fixes
Achievements
- Fixed various achievements not working correctly. Players will need to redo some achievements with only one objective item (e.g. “Destroy the Queen”) while achievements with multiple objectives will only need parts of them completed again.
Animation
- Fixed an issue where weapons were automatically slung when throwing grenades.
- Fixed an issue where weapons were sometimes hidden when using deployables.
- Improved camera behavior to prevent clipping through walls and objects while jumping.
ARC
- Fireball enemies will no longer get stuck on security gates and will pursue the player accordingly.
- Fixed a bug where the Surveyors fleeing behavior could move it out of playable area.
- Fixed a bug which caused some enemies to take more fire damage than intended.
Audio
- Added a System Default option for voice chat input and output devices to follow your operating system’s default.
- Breathing audio has been adjusted for better balance between players with and without helmets. Breathing sounds are also less audible over distance.
- Added different audio effects to Scrappy while wearing various helmet cosmetics.
Cosmetics
- Fixed an issue where party members would initially appear with the base appearance.
Maps
- The Dam Battlegrounds
- Fixed locations in The Dam where players could fall through the terrain.
- Fixed some collision issues on The Dam where players could get stuck.
- Buried City
- Fixed locations in Buried City where players could fall through the terrain.
- Fixed various flickering and clipping issues in Buried City.
- Fixed some locations where players could get stuck in the subway stations in Buried City.
- Spaceport
- Sealed one of the rooms in Spaceport’s Departure Building, making it require breaching to access. The loot inside was adjusted to fit the effort required to enter.
- Fixed an issue where certain doors could not be breached from the inside in the Launch Tower.
- Blue Gate
- Fixed an issue where players could get trapped in the Blue Gate Control Room.
- Hatches
- Fixed an issue where successfully entering a raider hatch did not grant immunity to damage and knockbacks.
- Increased interaction distance for raider hatches.
Miscellaneous
- Reduced character movement latency on server to improve the “desync” problem where it looks like you get damaged even after behind cover.
- Reduced delay between shooting at ARC and seeing impact effects on the target.
- Adjusted blueprint drop rates from Raider Containers.
- Interacting with Probes, Husks, Raider Caches, etc. now counts towards looting container objectives.
- Fixed a bug where players would sometimes become unable to perform any actions if they were downed while holding a carriable object and then revived.
- Fixed an issue where you could not loot or knock out DBNO players on steep slopes.
- Field crafting selection now stays on the same item after crafting.
Movement
- Vaulting is now smoother.
UI
- Added an inventory item menu option for splitting stacks.
- Removed Thumb Mouse Button from the Escape action in menus to prevent unintended back navigation when that button is bound to Push-to-Talk.
- Added a confirmation message after submitting a player report to clearly indicate that the report was received.
- Certain enemy salvage items will no longer auto-assign to Quick Slots when looted (e.g. Wasp Driver), preventing unwanted quick slot fills.
- Prevent showing blocked Discord users in the social screen when the Discord integration is on.
- Changed the styling of some UI input hints.
Utility
- Fixed an issue where the Blaze Grenade Trap could deal more damage then intended.
- Reduced Tick attachment time for the Anti-Tick Field augment passive from 1 second to 0.5 seconds.
- Fixed an issue where a prompt would get stuck while fighting off Ticks at the same time as the Anti-Tick Field passive being active.
- Smoke clouds from items are now always visible at the same range as players.
- Fixed an issue where the Trigger ‘Nade explosions could bypass the brief invulnerability when entering DBNO, causing instant elimination. Invulnerability now correctly applies on downing.
- Fixed a bug allowing players to use the Snap Hook to go out of bounds in the Spaceport bunker.
Weapons
- Fixed an issue where firing while standing close to walls could cause bullets to veer sideways instead of following the crosshair.
Quests
- Fixed an issue that prevented players from completing quests involving multiple objectives or item collections within a single round.
- The Greasing Her Palm quest in Spaceport now includes more thrusters that will complete the objective.
What do you think is the most exciting part of this update? Is it the new map, or the ARC enemies? Perhaps you’re eager to get involved with Breaking New Ground and contribute to the community effort to reach Stella Montis? Let me know on the Insider Gaming Discord server.
For more Insider Gaming coverage, check out the news that a Tarkov Twitch Drops campaign is coming



