Silent Hill 2 Isn’t Ready For Release, Says Bloober Team

silent hill 2 remake cover body

It was just days ago that the CEO of Bloober Team sat down to give an interview with Polish financial news platform, Bankier.pl. During this interview, the CEO, Piotr Babieno, explained that the Silent Hill 2 remake that his team has been working on is ‘technically ready’, and that the company had expectations that the game would sell more than 10 million copies.

However, Bloober Team has now taken to social media to set the story straight, confirming that these claims were simply lost in translation and not necessarily correct. In a sincere statement, the team retracted Babieno’s lines, giving fans as clear a picture as possible of where the Silent Hill 2 project sits at present.

‘The Best Emotional Experience Possible’

Bloober Team, the developer of a range of titles from The Medium to Layers of Fear, has been working on a Silent Hill 2 remake for some time. Recently, a collection of all-new Silent Hill titles were revealed, including a special, in-development game that’ll see the series leave the titular town for the first time ever.

It could be said that the Silent Hill 2 remake attempts to capitalise on the recent successes of similar titles, such as the string of Resident Evil remakes that have been remarkably popular of late.

However, for some, there’s a pall of fog hanging around the remake. Days ago, former Silent Hill writer and designer, Sam Barlow, commented on the project, labelling it a ‘poison chalice’ and stating that it couldn’t be delivered ‘without upsetting people.’

Regardless, Bloober Team remains optimistic in the face of any bad press, and in a lengthy statement posted to Twitter, the team set the record straight regarding the status of Silent Hill 2’s development.

So, fans that are eager to learn more about Bloober Team’s Silent Hill 2 remake will need to wait for Konami to step out from the shadows and offer something a little more tangible.


For more Insider Gaming news, check out our coverage of Japan’s approval of the Microsoft x Activision acquisition.