Phil Spencer: Call of Duty Will Have No Exclusivity At All
In a recent podcast interview, Phil Spencer spoke about Microsoft’s days-old acquisition of Activision Blizzard and the future of Call of Duty. He parted ways with a solid confirmation that going forward, there will be ‘100% parity across all platforms for launch and content’.
That means that across the full suite of launch timings, skins, content, and everything under that umbrella, nothing will ever have any exclusivity regarding Call of Duty. Spencer did stress that there will be some differences between the available frame rate and resolution of the Call of Duty games, but across all platforms – including Nintendo (in the future) – exclusivity is no longer a thing.
‘100% Part of the Community’
Phil Spencer said that Xbox’s goal is 100% parity across all platforms, which is a message that was more or less preached from the start of this acquisition journey. It was feared that Microsoft would leverage Call of Duty to build its overall market share when it comes to hardware sales, but Phil Spencer unequivocally pointed out that that isn’t the case.
We have no goal of somehow trying to use Call of Duty to get you to buy an Xbox console. I want the Call of Duty nation to feel supported across all platforms. We’ve been on the other side of some of those — even this beta, it wasn’t on Xbox the first week. I don’t think that helps the community.
Here’s the clip of Spencer talking about these topics:
In terms of Call of Duty, it seems that Phil Spencer and Co. have grand plans to unite the community and ignore the platform-based borders that might separate them. Going forward, everyone will get the same experience to the same depth offered at the same time – that’s your parity, right there.