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LoL Patch 26.19 Preview: The Last Update Before Worlds Patch

Riot Games has revealed all of the planned buffs, nerfs and changes for League of Legends (LoL) Patch 26.19.

This will be the last update before the patch that the LoL World Championships will be played on – 26.20.

As a result, Riot is looking to make substantial changes to the meta, with one more patch to tweak things before the major tournament.

Here are all of the champion and system updates Riot has planned for next week’s update.

Planned Buffs and Nerfs for LoL Patch 26.19

  • CHAMPION BUFFS
  • Aatrox
    • W CD: 20/18/16/14/12 ⇒ 18/16.5/15/13.5/12 –
    • E Heal Health Ratio: 1.1% per 100 bonus health ⇒ 1.3% per 100 bonus health
  • Aphelios
    • Calibrum Damage: 70-160 ⇒ 80-170
    • Severum Healing: 2-7.1%, increased to 5-17.75% ⇒ 2-8%, increased to 6-20%
    • Gravitum Slow Decay Floor: 10% ⇒ 15%
    • Infernum Duskwave CD: 9-6s ⇒ 8-5s
    • Crescendum Chakram Damage: 15% AD (min 5% at 8th+) ⇒ 16% AD (min 5% at 9th+)
  • Aurora
    • R Rift Duration: 1.75/2.5/3.25 ⇒ 2.25/2.75/3.25 E
    • Base Damage: 70-230 ⇒ 80-240
  • Draven
    • Base AD: 62 ⇒ 64
  • Elise
    • W Bonus AS: 60/75/90/105/120% ⇒ 70/85/100/115/130%
    • P Magic Damage On-Hit: 12/22/32/42 ⇒ 14/24/34/44
  • Fiora
    • Base HP/Level: 99 ⇒ 105
    • R Heal Range: 550 ⇒ 600
    • R Heal Per Tick: 18.75/25/31.25 (+15% bonus AD) ⇒ 20/26.25/32.5 (+17.5% bonus AD)
  • Kha’Zix
    • P Damage: 17-136 (+50% bonus AD) ⇒ 22-141 (+50% bonus AD)
    • W Evolve Slow Duration: 2s ⇒ 2.25s
    • E Evolve Range Bonus: +200 ⇒ +300
  • Lillia
    • Base Armor: 22 ⇒ 24
    • R Sleep Duration: 2s ⇒ 2.5s
  • Master Yi
    • Q CD Refund On Hit: 1s (reduced by AH) ⇒ 1s (flat)
  • Volibear
    • PAS Per Stack AP Ratio: 3% per 100 AP ⇒ 4% per 100 AP
    • P Lightning On-Hit Damage: 11-60 (+45% AP) ⇒ 11-60 (+45% AP)(+20% bonus AD)\
  • CHAMPION NERFS
  • Nasus
    • Q Bonus Damage: 40-120 ⇒ 30-110
  • Nocturne
    • R CD: 140/115/90 ⇒ 160/130/100
  • Poppy
    • Q Monster % HP Cap: 85-225 ⇒ 70-210
  • Rumble
    • P Overheat AS: 50%-130% ⇒ 30%-100%
    • P Monster Damage Cap: 65-150 ⇒ 90-175
  • Ryze
    • E Mana Cost: 35-75 ⇒ 40-80
    • Q Flux Bonus Damage: 25/50/75/100% ⇒ 15/40/65/90%
    • AR Growth: 4.2 ⇒ 4.7
  • Vi
    • Base AD: 63 +3.5/Level ⇒ 61 +3.9/Level
    • P Shield: 12% Max HP ⇒ 10% Max HP
  • CHAMPION ADJUSTMENTS
  • Lucian
    • P Vigilance On-Hit: 15 (+20% AD) ⇒ 5 (+15% AD)
    • Q Base Damage: 80-220 ⇒ 90-250
  • SYSTEM BUFFS
  • Teleport (Top Role Quest)
    • TP CD: 420s ⇒ 390s
    • NEW – Upgraded TP CD is reduced: -30s
  • SYSTEM ADJUSTMENTS
  • World Atlas / Runic Compass
    • HP: 30/100/200 ⇒ 0/60/150
    • HP Regen: 25%/50%/75% ⇒ 50%/75%/75%

Phroxzon Explains Changes

As usual, lead gameplay designer Matt ‘Phroxzon’ Leung-Harrison has offered extra context behind the buff and nerf choices.

And as part of that, Phroxzon revealed that Orianna has been pulled from the patch due to “concerns about nerfing an already weak champion for regular Ranked play.”

Meanwhile, Phroxzon explained that Riot is making Top Role Quest changes due to disparity of the role region by region.

In the Eastern regions, even at higher skill brackets, top is contesting for the third most popular position in some regions. However, in many Western regions, it’s often close to the bottom in popularity at higher skill brackets.

“It’s pretty clear that players in those regions either think the role is not fun to play, not powerful or both,” Phroxzon claims.

As a result, Riot is buffing top lane Teleport so high-skill players can make big plays on the map and to strengthen the ‘side lane raid boss split push identity’ many top laners have.

What do you make of these changes? What else would you like to see? Share your thoughts with us on the Insider Gaming Discord.


Meanwhile, the new HEARTSTEEL song suggests K/DA may return with a new line-up. And for even more Insider Gaming delivered directly to your inbox, sign up for our newsletter.

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