Riot Games has released League of Legends (LoL) Patch 26.10 with some interesting champion and item changes.
Lee Sin has received a rather substantial adjustment, Gluttonous Greaves have been nerfed, and Arena now features teams of three.
Plus, Riot keeps refreshing the game with things such as Discord integration and champion keybinds introduced in the last LoL Dev Update.
Here are all the nerfs and buffs from the latest League of Legends patch.
Minion Aggro
In a rather substantial change, Riot has changed one of the fundamental parts of the game.
Now, attacking enemy minions will no longer put your champion into the minions’ aggro priority list.
Lee Sin Adjustment
Riot Games has made some big changes to Lee Sin, whose mobility is now outclassed by more modern champions.
Riot hopes these changes will allow Lee Sin players to make more plays, with the addition of Lee sending dead bodies flying an especially entertaining change.
However, time will tell whether this was a nerf or a buff.
- W – Safeguard
- Shield: 70 / 115 / 160 / 205 / 250 (+80% AP) ⇒ 60 / 105 / 150 / 195 / 240 (+ 80% AP)
- Flat Cooldown: 12s when used on non-champions and 6 when used on champions ⇒ 7s at all points
- (New) Shield on non-champions: Lee Sin gets his shield when jumping to a minion or ward
- E – Tempest
- Magic Damage: 35 / 60 / 85 / 110 / 135 (100% AD) ⇒ 35 / 60 / 85 / 110 / 135 (90% AD)
- R – Dragon’s Rage
- (New) Unconditional Collateral: A champion’s body will continue to fly, knock up, and do damage even if killed mid-flight
LoL Patch 26.10 Champion Buffs
Ambessa

Apparently, the nerfs from the last patch have given Riot some room to make Ambessa stronger in the top lane rather than the jungle.
Riot is boosting her early power while leaving her jungle clear and late game potential untouched.
- Q – Cunning Sweep / Sundering Slam
- Target Max Health Damage: 2 / 3 / 4 / 5 / 6% ⇒ 4 / 4.5 / 5 / 5.5 / 6%
- Bonus Monster Damage: 125 ⇒ 75
- R – Public Execution
- Healing Percentage: 10 / 12.5 / 15% ⇒ 15 / 17.5 / 20%
- Healing Effectiveness vs Monsters: 40%⇒ 25%
Galio
Mid lane quest changes and the removal of Phase Rush have hurt Galio quite a bit.
So, Riot is buffing the Demacian in a number of areas, including making his ult now scale with his primary stat: magic resistance.
- Q – Winds of War
- Mana Cost: 70 / 75 / 80 / 85 / 90 ⇒ 60 / 65 / 70 / 75 / 80
- E – Justice Punch
- Total Damage: 90 / 130 / 170 / 210 / 250 (+90% AP) ⇒ 100 / 135 / 170 / 205 / 240 (+100% AP)
- R – Hero’s Entrance
- (New) Total Damage: Now scales with 100% bonus magic resistance
Quinn
Quinn has been struggling top, so Riot is buffing the mana costs of her ult and opening the door to her becoming a jungler.
- P – Harrier
- (New) Bonus Monster Damage: 50
- Q – Blinding Assault
- (New) Bonus Monster Damage: Now deals 50% increased damage to monsters
- R – Behind Enemy Lines
- Mana Cost: 100 / 50 / 0 ⇒ 50 / 25 / 0
Wukong

Wukong is not doing great in Season 2026, so Riot is trying to enable clever plays with his clones.
- W – Warrior Trickster
- Clone Damage: 30 / 35 / 40 / 45 / 50% ⇒ 40 / 45 / 50 / 55 / 60%
- Clone Duration: 3.25 ⇒ 4
- E – Nimbus Strike
- Bonus Attack Speed: 35 / 40 / 45 / 50 / 55% ⇒ 40 / 45 / 50 / 55 / 60%
Zeri
Riot isn’t happy with Zeri’s current win-rate and is trying to make her a bit easier to play as players adapt to her current playstyle.
- Q – Burst Fire
- Base Damage: 21 / 24 / 27 / 30 / 33 ⇒ 22 / 26 / 30 / 34 / 38
- Excess attack speed conversion to AD: 50% ⇒ 60%
- R – Lightning Crash
- (Bugfix) Overcharged duration: Attacks during R currently extend the R duration by 1.5s. Changing that to 2.5s to match the new Hypercharged MS stack duration.
LoL Patch 26.10 Champion Nerfs
Anivia

Anivia has been very popular in pro play, played in top, mid, and support.
Riot says her playstyle and build are mostly the same in each role, so is targeting her base stats, hoping that nerfs to Anivia’s survivability will particularly hurt her in the top lane.
- Base Stats
- Base Armor: 21 ⇒ 19
- Armor Growth: 4.5 ⇒ 4.1
Ashe
Ashe’s damage is higher than Riot likes, saying she can’t have both loads of damage and utility.
- Q – Ranger’s Focus
- Total Damage: 110 / 117.5 / 125 / 132.5 / 140% AD ⇒ 110 / 115 / 120 / 125 / 130% AD
Naafiri
Naafiri is also being hit with nerfs are performing well in both mid and jungle.
- Q – Darkin Daggers
- Minimum Bonus Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 40% bonus AD) -⇒ 30 / 42.5 / 55 / 67.5 / 80 (+ 40% bonus AD)
- Maximum Bonus Physical Damage: 60 / 90 / 120 / 450 / 180 (+ 140% bonus AD) ⇒ 60 / 85 / 110 / 135 / 160 (+ 140% bonus AD)
- R – Hounds’ Pursuit
- Physical Damage: 150 / 250 / 350 (120% bonus AD ) + 15 / 25 / 35 (+12% bonus AD) per packmate ⇒ 150 / 225 / 300 (120% bonus AD) + 15 / 22.5 / 30 ( +12% bonus AD) per packmate
Shyvana

Shyvana is in the patch notes yet again, with her last changes finding her success when building more health and ability haste.
Riot is now looking to bring her innate tankiness and dragon power down a smidge.
- Base Stats
- Health per level: 100 ⇒ 95
- W – Inferno Aegis
- Cooldown: 13 / 12 / 11 / 10 / 9 ⇒ 13 / 12.25 / 11.5 / 10.75 / 10
- Shield: 75 / 95 / 115 / 135 / 155 (+12% bonus health) ⇒ 60 / 80 / 100 / 120 / 140 (+12% bonus health)
Zed
Season 2 of 2026 has heavily benefited Zed, and Riot expects him to remain strong despite these nerfs.
- P – Contempt for the Weak
- Max Health Damage: 6 / 8 / 10% ⇒ 5 / 7.5 / 10%
- E – Shadow Slash
- Damage: 70 / 95 / 120 / 145 / 170 (+80% bonus AD) ⇒ 70 / 92.5 / 115 / 137.5 / 160 (+70% bonus AD)
26.10 Item Changes
Doran’s Bow
Introduced last patch, Riot is trying to give players more reasons to pick the new starting item that doesn’t grant health.
- Attack Damage: 6 ⇒ 8
Doran’s Helm
Another new starting item that players don’t trust. It’s been too difficult to get out of the early game with this scaling item.
- Health: 110 ⇒ 140
Gluttonous Greaves / Immortal Path
The new omnivamp boots have filled the hole Riot hoped, but a little too well.
- Total Cost: 950g ⇒ 1000g
- Slay – Omnivamp Per Stack: 1% per takedown, up to 6 stacks max ⇒ .6% per takedown, up to 10 stacks max
Lich Bane
Riot is buffing Lich Bane’s movement speed to help players get into position to fully make use of the item.
- AP ratio: 40% AP ⇒ 45% AP
- Movespeed: 4% ⇒ 6%
Voltaic Cyclosword
Riot is increasing Cyclosword’s price tag after it became a bit too powerful from the recent changes.
- Total Cost: 2900g ⇒ 3000g
26.10 Runes Changes
Deathfire Touch
Even after the hotfix nerf, Deathfire Touch is still a little too strong in early laning trades.
- Damage Per Second: 4 – 12 (Levels 1 – 18) (+7% bonus AD) (+2.5% AP) ⇒ 3 – 12 (Levels 1 – 18) (+7% bonus AD) (+2.5% AP)
Stormraider’s Surge
Stormraider’s Surge is underperforming on most champions trying it out, so Riot is going to push its duration a bit.
- Move Speed: [40% Melee | 30% Ranged] for 3 seconds ⇒ [48% Melee | 36% Ranged] for 4 seconds
What do you make of the recent patch and the current meta? Let us know on the Insider Gaming Discord.
One big change coming outside of this patch is that Riot is experimenting to let LoL players queue in three roles with the League Next update.




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