Sony has just picked up a big win in court as a US District Court judge has ruled that the company didn’t infringe on a patent with its PlayStation consoles and controllers.
According to the lawsuit filed in 2017 that was seeking $500 million in damages, Genuine Enabling Technology (GET) claimed that Sony infringed on its patent titled “Method and Apparatus for Producing a Combined Data Stream and Recovering Therefrom the Respective User Input Stream and at Least One Input Signal” in a number of ways.
One of the major complains was how the PlayStation controllers and consoles communicate with one another.
The lawsuit stated that PlayStation uses “slow-varying” signals for button inputs and higher frequency signals for motion. GET claims that until its solution was developed — and patented — that no devices could receive both signals simultaneously for control.
Sony, however, argued in court that GET didn’t have the evidence to prove that what it was doing with PlayStation was “structurally equivalent” to the GET patent diagrams.
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Ultimately, the judge agreed, stating that GET “failed to raise a dispute of fact”. He then closed the case and ruled that Sony didn’t infringe on the patent.
Currently, GET still has an ongoing case against Nintendo for the same claims. Back in 2020, the judge on the case ruled in favor of Nintendo, but it was reversed in the US Court of Appeals in 2022.
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