HUNGER, a Napoleonic, post-apocalyptic extraction RPG entering early access next month, has just received a new developer video updating players on the endgame loop and how both PvE and PvP mechanics will work. The video takes a deep dive into wipes, how the in-game economy works, and how players who don’t necessarily want to face sweaty users can also enjoy the game.
This extraction title is doing away with the genre trope of forcing wipes on players, but that won’t negatively impact the overall economy. There’s also going to be plenty of content to satisfy both PvE-exclusive gamers and aggressive PvP’ers, with something tasty in between.
HUNGER is Developing Nicely
HUNGER is coming together perfectly, and it’s fast shaping up to be a standout extraction title that will turn heads when it hits early access next month. It’s coming to Steam on December 3rd, which is tantalisingly close.
This post-apocalyptic extraction RPG is gorgeous on the surface and boasts plenty of depth, and it’s being built with persistence in mind. That means the team isn’t going to be forcing wipes on players to rebalance the economy and reset folks every so often. Instead, they’re offering a prestige system that allows you to reset individual characters at will and go around again, perhaps opting for a new path.
It’s an ethos that directly feeds into the RPG-focused operating model that exists at the heart of HUNGER.
When it hits early access, HUNGER will have three core avenues of entertainment: dungeon raids, the central ‘Expedition’ loop, and Battlegrounds, the high-level PvP niche.
The central, balanced mode is Expedition, and this is the typical extraction model that requires players to enter their raid, loot, shoot, quest, and get out again. There will be a little matchmaking logic applied to ensure you’re more likely to encounter players closely aligned with your level, to keep things as organized as possible.
The PvE content – the dungeons, raids, and trials – will allow players to embark on tough missions either alone or with others, in environments that have zero PvP. They’ll contain rewards, bosses, and all kinds of modifiers, allowing for great replayability.
And for PvP players, there’s the ‘Battlegrounds’ system, which is a high-octane, more aggressive, and purely combat-based system that pits you directly against other players, satisfying your bloodlust.

GOOD FUN’s Maximilian Rea said in the recent developer video:
We want high-level PvE and PvP activities to give developed players compelling reasons to continue consuming resources, risking equipment, and pursuing increasingly difficult objectives.
Persistence doesn’t mean permanence without consequences. The distinction is that those consequences happen through the game itself, rather than through an arbitrary date on a calendar when everybody loses everything in a wipe.
We want HUNGER to be a persistent RPG that respects your time.
Are you looking forward to the early access release of HUNGER? Let us know your thoughts on the Insider Gaming Discord server.
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