Rockstar Games recently sat down to give their one-millionth interview about Grand Theft Auto 6. Not really, but it feels like that sometimes. In the interview, they discussed the open-world potential of GTA 6, which releases worldwide next week. They spoke about crime and punishment, how the characters develop alongside one another, and how you can have ’empathy’ this time around.
While talking and playing the game during the interview, Rockstar’s Rob Nelson, who is fast becoming the PR face of GTA 6, explained how the story progresses with Jason Duval and Lucia Caminos, the game’s co-protagonists. Like other games in the series, and in games like Red Dead, you start as a relatively small fish in a big pond.
You Can’t Go Mad Immediately
Grand Theft Auto 6 represents the pinnacle of freedom; that much is certain. From what we’ve seen in the trailers released thus far, we’re getting a gargantuan world absolutely brimming with opportunities to explore, enjoy what’s on offer, and yes, wreak a little havoc.
But it’s not all about being a nasty criminal this time around. Rockstar recently confirmed that you can have empathy in this game for the first time in franchise history.
Rob Nelson spoke to The Guardian about the concept of crime in GTA 6, and he laid out the inner workings of the game’s story. As Jason Duval and Lucia Caminos, the loved-up dual protagonists of this game, you’re not immediately able to waltz into a high-end jewelry store and make your fortune.
It’s a staggered, tiered system, it sounds like.
The interview context explains how the pair ‘can’t just steal any car or bust their way into a bank’ right out of the gate. Players will start by hotwiring low-end vehicles and picking ‘basic locks’, robbing convenience stores and gas stations before working their way up to the bigger, heftier targets.
We’ve already heard how certain cars will provide blockers to being stolen, boasting intelligent anti-theft systems, alarms, trackers, and immobilizers. We know how some store clerks will fight back, how passers-by will identify you to the police, and how people will record things on their phones, giving you a digital footprint.
It’s a fairly natural thing to assume that we wouldn’t start GTA 6 as master criminals, but in the trailers that we’ve seen thus far, we know we’re working towards that. We’ve seen Jason and Lucia robbing some pretty intense locations, decked out in body armor and wielding sophisticated weapons.
We’ve also seen them wearing Hawaiian shirts and carrying a basic handgun to empty the register in a liquor store, so the spectrum is well and truly there.
Rob Nelson explained in the interview:
These guys are a younger couple with their backs against the wall. Narratively, it doesn’t make a lot of sense for them to go out and cause as much carnage and make as much noise as they can.
Thanks to GameRoll on socials for the heads up.
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