EA Scrambles to Fix Jedi: Survivor With First Patch
Following the less-than-desirable launch that left Star Wars Jedi: Survivor suffering under the weight of a tide of negative reviews, Respawn Entertainment and EA have been scrambling to plug some of the glaring holes in the all-new product.
In a post on Twitter, EA revealed that a hefty string of changes of updates are coming to PlayStation 5 and Xbox Series X|S platforms tomorrow, May 2nd and that they’ve already been deployed to PC platforms everywhere. Today, a smaller patch offers up improvements for ‘non-raytraced rendering’ – work is being done, but there’s still a long road ahead.
Use The Force – And The Patching Process
In the Twitter post, ‘EA Star Wars’ revealed that a string of changes, amendments, and updates have already been made to the PC version of the game, including:
Crashes tied to certain cinematics
Fixed an issue with dynamic cloth inside the Mantis
Fixed rendering issues
Fixed an issue with registered Nekko colours not saving
Fixed issues with cinematic dialogue overlapping
Fixed collision issues
Fixed an issue with enemy AI remaining in T Pose during photo mode
Fixed a bug where the BD-oil VFX did not properly render
Fixed a freeze that occurred when talking to Doma
And arguably the most important fix of the Jedi: Survivor patch:
Fixed an issue where players were getting stuck inside the Chamber of Duality if they didn’t save after leaving the chamber and died
With this particular bug, players were finding that the only solution was to restart their entire playthrough thus far – an extremely disruptive outcome, to say the least.
EA signed the Tweet off by highlighting that they were hard at work on further patches that will boost performance across all platforms, but given the slew of negative reviews still circulating regarding the PC-based version, it seems that that’s where efforts should be concentrated.