Horadric Powers will be new abilities added to Season 9 of Diablo 4 and will be replacing Boss Powers. Here’s everything we know after the Season 9 Public Test Realm (PTR).
Diablo 4 will be saying goodbye to Boss Powers in Season 9 and saying hello to Horadric Powers for the next seasonal theme—and we’re already cooking up some devilishly cool build ideas. While Boss Powers were taken from demons and monsters, Horadric Powers will be based on the powers of light.
In Diablo lore, the Horadrim was a group of wizards who were dedicated to stopping Diablo and his siblings, so wielding their power should be an intriguing new weapon to add to players’ arsenals. Below, we’ll reveal every Horadric Power we’ve seen so far in Diablo 4, as well as what each one does.
All Horadric Powers in Diablo 4 Season 9

Thanks to the Season 9 PTR, we now have a good idea of what each Horadric Power is and what it does.
This time, the new powers are split into two categories, Horadric Jewels and Horadric Spells.
Jewels work like gems and can be socketed into other items to enhance them further. In contrast, Horadric Spells work similarly to Boss Powers and can be accessed through the player’s seasonal inventory slot.
All Hoadric Jewels in Diablo 4 Season 9
Here’s a list of every Horadric Jewel from the Season 9 PTR:
| Horadric Jewel | Power |
|---|---|
| Seal of Control | While you have two or more Arcana from the School of Control equipped, gain 45%[+] Control Duration and 30%[+] Lucky Hit Chance. |
| Seal of Power | While you have two or more Arcana from the School of Power equipped, gain 25%[+] Movement Speed and 15%[+] Critical Strike Chance. |
| Seal of Denial | While you have two or more Arcana from the School of Denial equipped, gain 30%[x] more Barrier, Fortify and Thorns. |
| Horadric Crest | For each Arcana from a unique School you have equipped, gain 5%[+] Damage Reduction and 1%[+] Maximum Resistance to All Elements. |
| Reverie Horn | After you injure or kill an enemy, your Summons are empowered, growing larger and dealing 30%[x] more damage for 4 seconds. |
| Scornful Light | You deal 20%[x] and take 10%[x] more Elemental damage. |
| Tyrant Bane | After you deal damage over time to an enemy, they take 0.33%[x] more damage over time from you forever. |
| Liminal Echo | If you would take fatal damage, instead prevent that damage, invoke Propulsion, and become Invulnerable for 3 seconds. This can only occur once every 75 seconds. |
| Idol From Below | You gain 6%[x] primary stat, 8%[x] maximum life and you are always Unhindered. However, you will be hunted in Sanctuary’s darkest places by Jewel Guardians who were entombed to protect this relic. |
| Myriad Stone | After you cast your Catalytic Skill, if it is an Ultimate, gain 30%[+] Attack Speed for 10 seconds. |
| Spark of Creation | After you cast your Catalytic Skill, gain 10 Primary Resource. |
| Luminate Eye | Your Catalytic Skill gains 25%[+] Cooldown Reduction. |
| Brilliant Sigil | Your Infusions are 150%[x] more potent. |
| Elemental Brand | Your Catalytic Skill deals 33% damage of your Infusion’s element over 3 seconds. Lucky Hit: Dealing damage of your Infusion’s element has up to a 33% chance to trigger its secondary effect. |
| The Starflux | Your Catalyts deal 100%[x] more damage. But, you lose control over Horadric Spellcraft, causing your Catalyts to randomly inherit Infusions. |
While this is all the Horadric Jewels from the Season 9 PTR, more may be added when the season goes live.

All Horadric Spells in Diablo 4 Season 9
When it comes to using Horadric Spells, players will need to mix three different elements to craft a unique and potent new spell. Each spell will need one of the following elements:
- Catalysts: The base power of your spell.
- Infusions: Modifies the type of elemental damage your spell deals.
- Arcana: Modifies the baseline power of the spell.
In the table below, we’ll list every Horadric Spell based on their element, magic type/rarity, and what each one does:
| Spell Name | Element | Type / Rarity | Powers and Buffs |
|---|---|---|---|
| Celestial Surge | Catalyst | Astral | Awaken an Oracular Rune that Pulls In all surrounding enemies. A torrent of stars follow that randomly strike the area 20 times for damage each. Cooldown: 15 seconds (11.2 seconds at Rank 20). Lucky Hit Chance: 30%. Rank 10: Stars periodically fall around you and are guaranteed to crash around a Nearby enemy for the same damage. |
| Disintegrate | Catalyst | Arcane | Form an Arcane Conductor that emits a persistent beam between itself and you, dealing a steady blitz of damage over 8 seconds. Cooldown: 10 seconds (5.3 at Rank 20). Lucky Hit Chance: 9%. Rank 10: Enemies within the beam are Slowed by 50%. |
| Propulsion | Catalyst | Arcane | Generate a Mana Blast that delivers damage and Knocks Back all foes. Enemies that collide take another damage. Cooldown: 9 seconds (4.3 at Rank 20). Lucky Hit Chance: 15%. Rank 10: The Knock Back is gargantuan and enemies slammed into terrain by it form a Lesser Mana Blast the first time it happens to them. |
| Cosmic Anomaly | Catalyst | Astral | Passive: Manifest up to 5 Anomalies that emit particles which deal damage over 4 seconds. Active: Command your Anomalies to converge and implode, dealing damage per detonation. Spawn Rate: Every 5 seconds. Lucky Hit Chance: 20% Rank 10: While at 5 Anomalies, you are Unstoppable and the next implosion will deal double damage. |
| Astral Pillar | Catalyst | Astral | Shape an Ethereal Column that Taunts for 3.0 seconds. Piercing waves flow from it and deal damage, until you create another one or move too far away. Cooldown: 7 seconds. Lucky Hit Chance: 12%. Rank 10: The Taunted enemies become Vulnerable and move faster. |
| Smoldering Ember | Infusion | – | Your Spell Catalyst now deals Fire and or Burning damage. Bonus: It destroys enemy structures and has a 10% chance to ignite the ground beneath enemies, dealing 150% Burning damage over 5 seconds. While equipped, your Fire Damage Bonus is equal to that of your highest Damage Type Bonus. Rank 5: Deactivates monster Chilling Winds effects for 5 seconds. |
| Nebulous Extract | Infusion | – | Your Spell Catalyst now deals Shadow and or Corrupting damage. Bonus: Enemies hit by it deal 5-10% reduced damage for 7 seconds. While equipped, your Shadow Damage Bonus is equal to that of your highest Damage Type Bonus. Rank 5: Deactivates monster Summoner effects for 5 seconds. |
| Glacial Nimbus | Infusion | – | Your Spell Catalyst now deals Cold and or Frostbiting damage. Bonus: Enemies damaged by it are Chilled for 15-25%. This effect happens once per enemy every 1 second. While equipped, your Cold Damage Bonus is equal to that of your highest Damage Type Bonus. Rank 5: Deactivates monster Explosive effects for 5 seconds. |
| Corrosive Vapor | Infusion | – | Your Spell Catalyst now deals Poison and or Poisoning damage. Bonus: Enemies damaged by it take 150% Poisoning damage over 4 seconds. This effect can only happen on each enemy every 3 seconds. While equipped, your Poison Damage Bonus is equal to that of your highest Damage Type Bonus. Rank 5: Deactivates monster Vampiric effects for 5 seconds. |
| Thunderous Particle | Infusion | – | Your Spell Catalyst now deals Lightning and or Sparking damage. Bonus: Enemies damaged by it arc 150% Lightning damage to a surrounding enemy. This effect can only happen on each enemy every 3 seconds. While equipped, your Lightning Damage Bonus is equal to that of your highest Damage Type Bonus. Rank 5: Deactivates monster Suppressor effects for 5 seconds. |
| Tendrilous Bundle | Arcana | Magic | Lucky Hit: Damage from your Catalyst has up to a 35% chance to Immobilize for 5 seconds (+5% each rank). |
| Tranquil Stone | Arcana | Magic | Invoking your Catalyst grants Unstoppable for 3 seconds whenever it activates (+0.4 each rank). |
| Shifting Powder | Arcana | Magic | Your Catalyst increases your Movement Speed by 30% during its effect and for 5 more seconds after it ends (+8% each rank). |
| Luminous Gem | Arcana | Magic | Your Catalyst will Daze enemies it damages for 2 seconds (+1 each rank). |
| Murky Essence | Arcana | Magic | Invoking your Catalyst grants Stealth for 2 seconds whenever it activates (+0.4 each rank). |
| Invigorating Helix | Arcana | Magic | Once per enemy every 5 seconds, damage from your Catalyst will Fortify and Heal you for 5% of your Maximum Life (+1% each rank). |
| Bottled Wind | Arcana | Magic | Invoking your Catalyst grants a Barrier equal to 30% of your Maximum Life for 4 seconds. After it dissipates, its essence is bottled back up (+4% each rank). |
| Jagged Bramble | Arcana | Magic | Lucky Hit: Damage from your Catalyst has up to a 50% chance to deal 130% of your Thorns damage (+20% each rank). |
| Reactive Ooze | Arcana | Magic | After your Catalyst activates, you gain 5% Maximum Resource Generation per second for the next 10 seconds (+3% each rank). |
| Volatile Crystal | Arcana | Magic | After your Catalyst activates, it grants 10% Resistance and Maximum Resistance to the Element of your Infusion for 10 seconds (+2% each rank). |
| Gleaming Conduit | Arcana | Rare | The effect size of your Catalyst is increased by 10% (+8% each rank). |
| Fractured Core | Arcana | Rare | Your Catalyst deactivates monster Damage Resistance Aura effects for 2.5 seconds, but you take 10% more stacking damage for the same time (+0.5 each rank). |
| Sapping Crux | Arcana | Rare | Your Catalyst applies Vulnerable for 3 seconds (+1 each rank). |
| Potent Alloy | Arcana | Rare | Your Catalyst destroys enemy Barriers and Knocks them Down for 1.0 seconds after the removal (+0.8 each rank). |
| Siphoning Gizmo | Arcana | Rare | Lucky Hit: Damage from your Catalyst has up to a 40% chance to consume damage-over-time effects and deal 100% of their damage instantly (+8% each rank). |
| Floaty Bobble | Arcana | Legendary | Your Catalyst gains a specialized blink effect that grants Unhindered for 2.0 seconds. (+0.4 each rank). Floaty Bobble creates the following effects for each Catalyst: Celestial Surge: Blinks you to the center of its Oracular Rune when it forms and grants Unhindered. Disintegrate: Blinks you to your target but leaves its Arcane Conductor behind. You are Unhindered while the beam is active and for 2.0 seconds afterwards. Propulsion: Blinks you to the center of the blast and makes you Unhindered for 2.0 seconds. The melee variant blinks you to the Knocked Back enemies. Astral Pillar: Blinks you to your focused destination and grants Unhindered for 2.0 seconds while dropping the flare at your previous spot for ranged variants. Cosmic Anomaly: Blinks you to its implosion, grants Unhindered, and cleanses all your negative effects. |
| Nightmare Orb | Arcana | Legendary | Your Catalyst gains a specialized Fear effect that lasts 4.0 seconds. (+0.4 each rank). Nightmare Orb creates the following effects for each Catalyst: Celestial Surge: Stars Fear unaffected enemies for 4.0 seconds. After the Fear ends, there is a 25% chance for another star to fall. Disintegrate: Fears unaffected enemies for 4.0 seconds. Killing affected enemies restores 5% Maximum Life and Primary Resource. Propulsion: Removes enemy Vulnerable effects to Fear unaffected enemies for 4.0 seconds. After the Fear ends, a Lesser Mana Blast is formed. Astral Pillar: Every 9th wave Fears for 4.0 seconds. Solar Flare automatically Taunts and lures enemies that are Feared. Cosmic Anomaly: Anomalies Fear and apply an 80% Slow to unaffected enemies they come into contact with. |
| Frigid Heart | Arcana | Legendary | Your Catalyst gains a specialized Freeze effect that lasts 3.0 seconds. (+0.4 each rank). Frigid Heart creates the following effects for each Catalyst: Celestial Surge: The Oracular Rune from Celestial Surge explodes and Freezes enemies. A second one forms after the star strikes end. Disintegrate: Your Disintegrate beams Freeze all affected enemies for 3.0 seconds after you Evade and also grant 15% Dodge Chance for double that duration. Propulsion: Enemies that collide twice are Frozen for 3.0 seconds. Astral Pillar: The flare Freezes surrounding enemies for 3.0 seconds when removed. Each Freeze increases your Lucky Hit Chance by 10% for 5 seconds, up to 25%. Cosmic Anomaly: Anomalies have a 20% chance to preserve themselves instead of imploding and Freeze surrounding enemies. |
| Pressurized Steam | Arcana | Legendary | Your Catalyst gains a specialized Stun effect that lasts 1.0 seconds (+0.4 each rank). Pressurized Steam creates the following effects for each Catalyst:Celestial Surge: The stars have a 25% chance to Stun and are guaranteed to Critically Strike Stunned enemies. Disintegrate: After being invoked, Disintegrate Stuns each enemy it damages one time. This Stun applies 100% more Stagger to Bosses. Propulsion: Enemies slammed into terrain by Propulsion are Stunned and have a chance to miss their next 2 attacks. Astral Pillar: Waves have a 30% chance to Stun for 1.0 seconds and are guaranteed to Overpower Stunned enemies. Cosmic Anomaly: The particles from your Anomalies deal their damage instantly and have a 25% chance to Stun. |
| Bloody Charm | Arcana | Legendary | Your Catalyst gains a specialized Execute effect for non-Boss enemies with 10% or less Life. (+2% each rank). Bloody Charm creates the following effects for each Catalyst: Celestial Surge: The moon’s impact Executes non-Boss enemies with 10% or less Life. Successful Executions reduce your Cooldowns by 2 seconds. Disintegrate: Non-Boss enemies with 10% or less Life are immediately Executed. This threshold is doubled for non-Elite enemies. Propulsion: The Mana Blast from Propulsion will Execute non-Boss enemies with 10% or less Life. Successful Executions reset it. Astral Pillar: Will launch additional waves towards Executable non-Boss enemies to Execute them. Cosmic Anomaly: Executes non-Boss enemies with its implosion. Successful Executions increase your Attack Speed by 20% for 8 seconds. |
More could be added by the time Season 9 arrives. If so, we’ll update the table with any new Horadric Spells.
Which Horadric Powers will you be using in Diablo 4 Season 9? Let us know via the Insider Gaming forum, where you can start up some new Diablo 4 discussions.
Make sure you also check out our guides on making the best builds for the Spiritborn, Druid, Barbarian, Rogue, Sorcerer, and Necromancer classes in Diablo 4.



