Welcome to the latest episode of the Insider Gaming Developer Spotlight, a series where we sit down with developers to talk about game creation, struggles, milestones, and give insight into what it takes to take a game from concept to completion. In this interview, Executive Editor Mike Straw sits down with 34BigThings founder and Carmageddon: Rogue Shift director Giuseppe Franchi.
Over the course of the 40-minute talk, Mike and Giuseppe talk about the opportunity to create a new Carmageddon game, changing the series formula, working with a large publisher as opposed to being independent, and a lot more.
You can check out the full interview below, and don’t forget to subscribe to Insider Gaming’s YouTube channel for exclusive interviews, reviews, and more!
Carmageddon: Rogue Shift Interview Timestamps
Here are the timestamps for the Carmageddon: Rogue Shift interview with Giuseppe Franchi. They give you an idea where certain topics are covered. If you want more specific timestamps or to jump to a specific portion of the interview, use the play bar in the video above or open the interview on YouTube for functional timestamps.
00:00 – Introduction, origin, and spin-off direction
05:03 – Finding the fun and genre positioning
09:14 – Story/lore approach and publisher dynamics
15:27 – Designing vehicles, weapons, and perks
18:41 – Dynamic day-night system and track readability
22:38 – Iteration wins and cut features
25:20 – Roguelike progression, black market, and loadouts
28:54 – Platforms, optimization, launch plans, post-launch, accessibility
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