Insider Gaming has learned that one of Ubisoft’s longest in-development projects, Beyond Good & Evil 2 has survived Ubisoft’s latest round of project cancellations.
Beyond Good & Evil 2 continues to make headlines as the longest-in-development title ever, having been in development since its reveal on May 30, 2008, with a total of 6445 days at the time of writing, or, for those who hate math, 17 years, 7 months, and 22 days.
However, the current version of the game has been in development since around 2017, which still means a good 8-9 years of development.
Regardless of records and long-ass development timelines, though, Ubisoft still thinks that Beyond Good & Evil 2 has something to give. Despite the recent restructuring that has seen six games cancelled, including the Prince of Persia: Sands of Time Remake, sources tell Insider Gaming that Beyond Good & Evil 2 is still in active development, at least for the time being.
In 2023, Beyond Good & Evil 2 saw significant changes with Ubisoft Montpellier being under investigation “over an unprecedented number of developers experiencing burnout and going on sick leave.”
According to sources, constant changes, pushbacks, and the lengthy development time have likely cost Ubisoft $500+ million in development costs. But, at least for the time being, Ubisoft feels like it’s a cost that is justified.
As for when Beyond Good & Evil 2 will release, it’s anyone’s guess, but it’s possible the game still won’t be seen for a number of years.
UPDATE – Ubisoft has confirmed that Beyond Good and Evil 2 is still in active development. “Beyond Good & Evil 2 remains a priority for us in the context of our strategy centred around Open World Adventures,” said a spokesperson.
What do you think of Beyond Good and Evil 2 still being in development after so long? Leave your thoughts down below, and join the discussion in the official Insider Gaming Discord.
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How? Just cancel it already the creator left and then was scrapped back during 360 to be this and now the last thing was scrapped
oh great. now were going to get a shortage of buggy aaa games that have zero innovation.
17 years for a follow up…no one even remembers the first game at this point. can’t imagine there’s much demand for it.