Black Ops 6 Season 4 Reloaded introduces two new maps, a limited-time mode, and community-requested changes to Zombies.
Call of Duty usually has collaborations for every seasonal update, and Season 4 Reloaded stars Beavis & Butt-Head. There is an exclusive event for the adult-animated television show, along with Operator skins. As for other new content, Treyarch delivered an exciting slate of new modes and maps for fans to enjoy.
Let’s jump right into what you need to know about.
Black Ops 6 Season 4 Reloaded Patch Notes Explained

The most significant draw to Season 4 Reloaded is Fringe. The Black Ops 3 map is fondly remembered as one of the best maps in Call of Duty history, and it finally gets a remake in the upcoming mid-season update. Meanwhile, Party Ops combines players’ favorite party modes into one exciting package.
It will also be interesting to see what fans think of Ecliple. Some fans love small maps, while others are sick of the devs prioritizing them over more traditional medium-sized three-lane maps. Grief brought players back to Zombies, and Treyarch updated the mode to keep players interested.
And, to prevent the meta from becoming too stale, Treyarch reworked weapons in Multiplayer.
All Black Ops 6 Season 4 Reloaded Patch Notes
Here are the complete Black Ops 6 Season 4 Reloaded patch notes.
Multiplayer Maps
- Fringe: 6v6, Medium-Sized: First seen in Call of Duty: Black Ops 3, Fringe returns in a reimagined form for Season 04 Reloaded. Deploy to the Rolling Hills distillery during the grand opening ceremony.
- Eclipse: Strike, 6v6/2v2, Small-Sized: Battle to the beat in this underground nightclub in Avalon where neon lights illuminate the halls and dance floor.
Cel-Shaded Map Variants
Play cel-shaded variants of Nuketown, Babylon, Skyline, Stakeout, and Grind in CODtoons Moshpit, while Party Ops features the same lineup (minus Stakeout).
Party Ops Limited Time Mode
- Party all night in this Free for All party mode, challenging players to finish a randomized set of minigames with the highest score!
- The clock’s ticking, each minigame occurring in a short time frame. There’s no score limit, and Scorestreaks are disabled. Matches take place across Babylon, Grind, Nuketown, and Skyline, with the top three scoring Operators winning the competition. Success means adapting to each new challenge on the fly, as the type and order of minigames is randomized at the start of each match.
- Minigames include condensed versions of some classic Party Modes alongside wild challenges like the Dance Off, tasking Operators to get down and funky in the designated dance zones, as well as Musical Zones later in the season, featuring multiple capture points that dwindle down to a final location when the music stops. Better move fast!
Modes
- Addressed an issue in Demolition that allowed the bomb to be defused from unintended distances when sliding into a defuse.
Gunsmith
- Addressed an issue that could prevent Optics to be properly attached on the Essex Model 07.
- Addressed an issue that caused certain Underbarrel Attachments to show as incompatible when equipping the G-Grip Underbarrel.
Equipment
- Addressed an issue where Underbarrel Drill Charge launcher projectiles could have looping audio.
Scorestreaks
- Increased damage per bullet for Death Machine from 20 to 30.
UI
- Addressed an issue where some modes were displayed twice in the Private Match modes list.
- Addressed an issue that could prevent the Safe Area in Interface settings to be selectable.
Ranked Play
- Competitive Map Pool Additions
- CDL Hardpoint
- Fringe
- CDL Search & Destroy
- Fringe
- Vault
- Skyline
- CDL Control
- Rewind
- CDL Hardpoint
Gunsmith Firing Range
- Addressed an issue that prevented the target dummy from moving to the correct damage range positions while testing the Ladra SMG.
Zombies Season 4 Reloaded
Maps
- Addressed an issue with the map geo near Deadshot Daiquiri Machine in The Tomb.
- Reduced the interaction time to call Exfil.
- Addressed an issue where players may get blocked from moving forward after taking the ascender in Terminus.
- Addressed an issue where a control panel displayed bright lights in Terminus.
Grief
We’re back with some more Grief updates for Season 04 Reloaded! We’ve been monitoring the mode after previous changes, watching your feedback, and playing matches with all of you, and here’s what we’ve landed on for this update…
Player-to-Player Interactions: We believe that slowing and pushing other players, as well as interrupting revives, are core to the Grief experience. However, we do believe that interrupting other players’ health regen has caused players to over-index into melee builds. Starting with Season 04 Reloaded, these player-to-player interactions will no longer interrupt the other player’s health regen.
GobbleGum Updates: Keeping a close eye on the data, we’re restricting GobbleGums that remove skill as an element of reviving your teammates in Grief: these include Near Death Experience, Phoenix Up, and Nowhere But There.
New Rewards: As a little extra encouragement for players to finish out a match, Grief will now serve as a new way to earn Whimsical GobbleGums. The winning team will receive two random Whimsicals, and the other team will receive one random Whimsical once Victory and Defeat are declared.
Grief Adjustments: We’ve previously mentioned that we don’t believe any Griefs should be able to be ignored, and we’ve made changes across the board in this update to make every Capture Zone count. Additionally, after a Capture Zone has been completed, zombies will begin to enter the space faster to make sure they’re a constant threat. As always, we’ll keep an eye on how these changes affect the mode. Thanks for playing and keep your feedback coming!
Grief
- Player-to-player interactions in Season 4 Reloaded no longer interrupt player health regen.
- Near Death Experience, Phoenix Up, and Nowhere But There GobbleGums are now restricted in Grief.
- New rewards for players at the end of a match: 2 Whimsical GobbleGums for Winners, 1 Whimsical for those defeated.
- Zombies now begin spawning faster after a Capture Zone is completed.
- Grief Adjustments:
- Ammo Drain
- Will now drain the player’s Field Upgrade charge after weapon ammo has been drained.
- Duration extended to 60 seconds.
- Frozen
- Player will now be completely frozen initially and will begin to thaw, eventually moving at 50% speed.
- Duration extended to 60 seconds.
- Damage Nerf
- Duration extended to 60 seconds.
- Weapon Carousel
- No longer allows players to manually pick up weapons while the Grief is active. Players can still pick up auto-loot items (Armor plates, Salvage).
- Ammo Drain
Weapons
- Addressed an issue where the Mecha Drake Weapon Blueprint, with the Akimbo stock attachment, would become a single weapon after Pack-a-Punch.
- Addressed an issue where launcher projectiles from the Underbarrel Drill Charge could result in looping audio.
Perks
- Addressed an issue with the SFX in third person when using PHD Slider and Tribologist augments for PHD Flopper.
- Addressed an issue where Quick Revive would not be in the correct placement on the bleed out bar.
Equipment
- Addressed an issue where the icon in the Tactical Slot is missing once the player’s equipped Incantation is empty in Citadelle des Morts.
- Addressed an exploit with Shock Charges.
Season 4 Reloaded Field Upgrades
- Addressed an issue where the Frost Blast unlock condition shows incorrect information.
- Addressed an issue where players are unable to shoot out of the Tentacle Trap after being grabbed while Dark Flare is active.
Power-Ups
- Adjusted single Power-Up GobbleGums spawn to prioritize the time of activation to calculate the spawn location. It will fall back to activate immediately if no valid location can be found to spawn the Power-Up.
- Addressed an issue where the Power-Ups icon overlaps the banner when grabbing more than one in rapid succession.
Loot
- Addressed an issue where the in-game Intel Splash for the Aetherella Statue displays, but does not unlock in the menu.
Enemies
- Addressed an issue where the Doppelghast could clip through the ground and die underneath the map.
- Addressed an issue where a zombie enemy was missing eye glows in Citadelle des Morts.
UI
- Addressed an issue where the weapon UI icon may not appear on the weapon from the Mystery Box.
- Addressed an issue where the Void Cannon showed an incorrect name in the match notifications.
Graphics
- Addressed an issue where the low health warning was triggering early.
- Addressed an issue where graphical corruption can be seen from the distance in Service Tunnel in Shattered Veil.
Stability
- Addressed various stability issues.
Grief Gameplay Updates
Treyarch is bringing a new round of gameplay updates to Grief to Season 04 Reloaded, including more punishing Grief effects against enemy players, bans for certain revive-related GobbleGums, faster zombie spawns after Capture Zone completions, Whimsical GobbleGum rewards for players who finish their matches, and more.
Abomination Challenge Limited Time Mode
Summon Mo by opening the doors to the Aether Church. Then defeat Mo. Mo has some unique abilities as an Abomination HVT. He will gain resistance, then immunity, to a weapon repeatedly used on him. Mo’s charge attack also holds a secret.
- Available for crews of one to four players versus Zombies
- The match ends when all players are eliminated
- Mystery Boxes can contain Wonder Weapons
- Takes place on the entirety of the Liberty Falls map
- Defeat Mo, the HVT Abomination
- Exfil is disabled until the HVT is defeated
Starting Room Limited Time Mode
Inspired by the initial chamber within the original Black Ops Zombies map “Moon,” Starting Room brings down the complexities of a full RBZ experience, while ramping up the combat and terror. You’re essentially doomed to battle through increasingly vicious waves of undead within the first area of a map. Raptor One has been grounded. All the doors are sealed shut and can’t be opened. Survive to the highest round you can and die trying!
Zombies Leaderboards
Rack up Points. Climb the Leaderboard. Out-slay the competition. During the King of the Dead Leaderboard Event, your Zombie Eliminations count for more than simply your longevity: play a match of Zombies to get placed on a King of the Dead Leaderboard and then get Eliminations to earn Leaderboard Points to climb the Leaderboard and improve your position. Special, Elite, and Boss enemies score more Points so set you’ll want to set your sights on the biggest targets you can take out.
New Season 4 Reloaded Weapons (Multiplayer & Zombies
- Olympia Shotgun: Double-barrel shotgun. Very high damage and respectable range, but requires frequent reloading.
- Pickaxe Melee Weapon: One-hit kill. Medium attack speed. Short range.
New Weapon Attachments (Multiplayer & Zombies)
- SVD Full Auto Mod (Event Reward)
- Converts the SVD into a full-auto weapon with a high rate of fire, improved handling and spread. Stronger vertical recoil and a rebalanced damage profile compliments the new fire type while still delivering impressive firepower. Blocks Stock, Underbarrel, Barrel, and Magazine Attachments.
- TR2 CQB Auto Conversion (Event Reward)
- Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire. Improves handling at the cost of damage range. Equips a new default Barrel and Magazine and unlocks an exclusive extended Magazine. Blocks Barrel Attachments.
Are you satisfied with this update? Let us know on the Insider Gaming Forums.
In other gaming news, Outriders 2 was one of People Can Fly’s cancelled projects, and the next Tarkov wipe is scheduled to arrive soon.



