Stellar Blade launches on PC on June 11, with fans everywhere welcoming the upgrades that will be introduced with open arms. In a recent trailer showcasing the new version of Stellar Blade, a long list of improvements was detailed, including unlocked frame rate, wide-screen support, enhanced textures, and, of course, more revealing outfits.
Eve is set to receive some of her skimpiest outfits in the PC version of Stellar Blade, and developer Shift Up has wasted no effort in assembling an all-new wardrobe for the character. When Stellar Blade drops next month on PC, it’ll come hand-in-hand with 25 new outfits.
Inevitable
Stellar Blade skyrocketed to fame last year on account of its having sumptuous visuals, energetic combat, and a genuinely interesting story. It also helped that the buxom protagonist, Eve, can be adorned in a wide variety of hyper-revealing outfits, and that her body was designed based on a real South Korean glamour model.
Shift Up is expanding on that concept with the upcoming PC release of the post-apocalyptic slasher, offering up a whopping 25 new outfits for players to unlock and equip. It has also been determined that previously ‘censored’ outfits have been touched up to reveal a little more than before.
That photomode that was added a couple of months ago is going to be thoroughly abused next month.
On the surface, Stellar Blade is an action-based romp that many have labelled simple smut, but the depth of the game goes far beyond being a bit of eye candy. The combat, boss battles, and sandbox exploration mechanics in Stellar Blade are… Well, stellar. It has a great story, plenty of lore to uncover, and the acting isn’t bad either.
Fans who purchased the original game on PlayStation 5 were pleased to learn that all 25 outfits will be included for free in the base game, added with an impending update. There’s also a complete edition of Stellar Blade coming next month, which is bundled with all DLC released thus far.
Are you picking up Stellar Blade on PC? Let me know on the Insider Gaming forum.
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