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PlayStation’s New Patent Reveals a New Controller Concept That Uses Conductive Ink

PlayStation has filed for a new patent for a new controller concept. The standout feature of this controller is its use of electric ink, allowing players to craft a custom layout that suits their unique play style. This patent could revolutionize the way we interact with games. Dive into the details of PlayStation’s patent for a “user customized flat computer simulation controller field below. 

Spotted by Exputer, PlayStation’s latest patent talks about a controller that gives players a new level of freedom towards customization. This concept will work on a flat surface, and the user will have to personally draw the layout for the computer simulation buttons that fit their needs perfectly. Players would need a regular first, however, to link the hand-drawn controls to the actual buttons on the standard controller. 

Additionally, there will be an “anti-fatigue” key, a feature designed to enhance button functionality. In some instances, players will press buttons a single time, repeatedly, or keep them pressed. This anti-fatigue key will ensure that players can enjoy a higher level of customization for their button presses, providing a smoother and more enjoyable gaming experience. 

PlayStation’s newest controller patent can be seen as a highly advanced version of the accessibility controller. This new concept provides players with an even higher range of options, particularly in terms of customization. The patent aims to create a personalized layout that best suits their needs by allowing players to draw custom buttons.

However, it’s important to note that this technology is currently just a patent, and its future is uncertain. Nevertheless, the research and development of this technology could potentially open up more options for future accessibility controllers, further enhancing the gaming experience for all players. 

In other news, rumours of PlayStation scaling back on VR development have emerged while Bluepoint continues to work on an original title. We’re eager to hear your thoughts on PlayStation’s controller patent. Share your views in the comments below. 


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Comments

5 comments

    • Never had it personally but have had problems with the bumpers (R2 mainly) and with the D-pad on one of my controllers that basically totally stopped working and the controller when connected just glitches a lot.

  • Had one controller recently completely stop working randomly and another that has been jank for quite some time. Hopefully they make sturdier and simply better made controllers that last longer in the future. Anyhow I do say though that Dualsense is way better than DS4.

  • I’ve been playing games since the Apple IIe computer in the 80s. Back then, everybody used a joystick rather than a controller with sticks. Stick drift has existed *forever.* Eventually, my Dad would have to replace the joystick because we were hard on it and the drift got really bad, or it just broke altogether.

    Nobody’s created an indestructable controller.

  • What’s next, a headset you where to see things in all directions… kinda like virtual… they’ll probably just stop supporting it and be happy they stole your money in the first place.

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