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Marvel Rivals Season 6 Balance Changes—All Buffs & Nerfs

A brand new season in Marvel Rivals has arrived with the launch of Season 6, and with it comes the usual balancing update full of fresh nerfs and buffs.

Season 6 of Marvel Rivals features many tweaks fans have long called for, along with an update to Team-Up Abilities. Some new ones have been added, whilst a couple have instead been removed.

If you’re looking for the full breakdown of nerfs and buffs coming alongside Season 6 of Marvel Rivals, then you’re in the right place—it’s all available below.

All Marvel Rivals Season 6 Buffs & Nerfs

Marvel Rivals Season 6 Strategist Update
A flurry of nerfs is coming. Image by NetEase

Season 6 offers a large variety of balance changes, though the likes of Star-Lord and Hela manage to evade nerfs despite their OP nature.

A handful of Vanguards have seen some notable buffs, including the likes of Doctor Strange, Hulk and Emma Frost. Hulk has received a variety of cooldown improvements, whilst Doctor Strange has been given some movement adjustments to his Cloak of Levitation. Meanwhile, Angela is slightly easier to deal with, now that her shield value has dropped from 350 to 300.

Duelists have seen some hefty changes, too, with Black Panther and Iron Fist both receiving buffs. Diving the backline should be slightly easier now, thanks to some damage increases to some of their abilities. Blade has seen some tweaks, as you’ll need to choose between your weapons more carefully. Sadly, though, Daredevil is the main target for nerfs, as the Devil of Hell’s Kitchen was running riot last season.

Finally, the Strategists have come out the worst with Season 6’s balance changes, as the likes of Rocket Raccoon, Invisible Woman, and Gambit have all been nerfed. Rocket Raccoon has been slowed down slightly during his Wild Crawl, whilst Sue Storm’s Guardian Shield has dropped from 250 to 200 health. Gambit’s overall healing output has been lowered, as NetEase look to weaken his cards.

Full Marvel Rivals Version 20260116 Season 6 Balance Patch Notes

VANGUARD

Angela

We’re making it slightly easier to knock Angela out of the fray.
– Reduce Shielded Stance Shield Value from 350 to 300.

Captain America

It’s time for a little more star-spangled offense!
– Reduce Vibranium Energy Saw cooldown from 8s to 6s.

Doctor Strange

The Sorcerer Supreme is more agile and dangerous than ever!
– Increase the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.2 to 1.3.
– Cloak of Levitation New Effect: Re-casting during use now interrupts the ability, preserves current movement speed, and allows for new movement input to change trajectory.

Emma Frost

The White Queen’s energy gain gets a little more dazzling.
– Increase Energy gained:
Hero hits from 10/s to 12/s
Sentience hits from 15/s to 18/s
Shield hits from 5/s to 6/s

Hulk

Stronger than ever! Hulk’s survivability and threat level get a gamma boost!
– Reduce Hero Hulk Incredible Leap minimum charge time from 0.5s to 04s; maximum charge time from 2s to 1.7s.
– In Hero Hulk form, reduce Gamma Burst cooldown from 8s to 6s and increase projectile Damage from 70 to 75.
– In Monster Hulk form, Hulk is now immune to launch and knockback effects.

DUELIST

Black Panther

Wakanda forever! Panther’s offense and defense are slightly up!
– Increase Spear Toss Damage from 45 to 50.
– Gain 50% Damage Reduction during Bast’s Descent (Ultimate Ability) startup animation.

Blade

Daywalker’s threat level rises. Choose your weapon wisely!
– When wielding Hunter’s Shotgun, Daywalker Dash New Effect:
Slow enemies by 40% for 1.5s. Increase second hit damage from 20 to 50.
– When wielding Ancestral Sword, Daywalker Dash New Effect:
Remove Slow effect from enemies and apply 8% Healing Reduction per strike (32% total if all hit), for 3s. Reduce Damage from 15 to 8 per hit.
– Reduce pellets fired per round of Hunter’s Shotgun from 12 to 11. Damage falloff now starts at 15m (was 20m); at 30m, damage drops to 50% of base (was 40%).

Daredevil

The Devil of Hell’s Kitchen gets a little less punishing.
– Reduce Devil’s Chain high damage range Damage from 80 to 75.
– Reduce Devil’s Throw single Projectile Damage from 32.5 to 30 (total from 65 to 60 on a single target).
– Reduce Fury gained from Devil’s Latch when grappling a surface from 2 to 1.

Iron Fist

Lin Lie’s strikes are slightly faster and harder!
– Increase damage of Jeet Kune Do’s first four strikes from 30 to 35.
– Increase Dragon’s Defense maximum duration from 1s to 1.2s.

Namor

More power in his base form, but his Team-Up is toned down.
– Reduce Aquatic Dominion time for a single charge from 12s to 10s. 
– Increase default Monstro Spawn Health from 100 to 125 and Damage from 17 to 18.
– Increase Enhanced Monstro Spawn Damage from 11 to 12.

STRATEGIST

Cloak & Dagger

Ty and Tandy’s support is getting a shakeup, healing and flexibility updated!
– Reduce Dagger Storm Healing from 55/s to 45/s.
New Effect: When a Spell Field is created, allies in range get a One-Time Healing of 60.
– Veil of Lightforce & Terror Cape Adjustments:
These 2 abilities now share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown.

Gambit

The King of Cards takes a hit to his healing and ultimate.
– Reduce Big Easy Impact Healing Amount per explosion from 25 to 15 (total from 75 to 45).
– Reduce Ragin’ Royal Flush’s Healing from 75/s to 55/s.
– Bridge Boost bounces on a single target are now set to a maximum of 2.

Invisible Woman

Sue Storm is a little less unbreakable and her protection a little less potent.
– Reduce Guardian Shield value from 250 to 200.
– Reduce shield restoration rate after reclaiming from 42/s to 34/s (total time unchanged).
– Reduce Guardian Shield healing to Invisible Woman from 50/s to 25/s.

Rocket Raccoon

Rocket’s on a bit of a slow-down!
– Reduce Movement Speed during Wild Crawl from 10m/s to 8m/s.

TEAM-UP ABILITIES

BALANCE CHANGES

Deep Wrath (Hela – Namor)

No more tidal waves of pain. Namor’s team-up gets nerfed!
– Increase Tidal Dirge cooldown from 20s to 30s.
– Reduce Undead Monstro Damage from 12 to 10.
·Reduce Berserk state Undead Monstro Damage from 7 to 6.

Vibrant Vitality (Mantis – Groot/Loki)

Loki’s blessing is less overwhelming.
– Reduce Deific Blessing ally Damage Boost effect from 25% to 15%.

ADJUSTED OR REMOVED

Ever-Burning Bond (Human Torch – Spider-Man)

– This fiery partnership has been extinguished! Team-up removed!

Rocket Network (Rocket Raccoon – Peni Parker/Star-Lord)

– Peni Parker loses the Armored Spider-Nest ability she previously gained through her Team-Up with Rocket Raccoon.

NEW

Mr. Pool’s Interdimensional Toy Box (Deadpool – Jeff the Land Shark)

It’s a pocket universe of shenanigans!
– Jeff gains the Jeff’s Cuddle Buddy ability through his Team-Up with Deadpool.
– As the Team-Up Anchor, Deadpool gains:
Vanguard: +50 Health
Duelist: +5% Damage
Strategist: +5% Healing

Parker Power-Up (Peni Parker – Spider-Man)

Spiders stick together!
– Spider-Man unlocks the new Sticky Spider-Bomb ability through his team-up with Peni Parker.
– As the Team-Up Anchor, Peni Parker gains a Health increase of 50.

Take a look at the full details of the latest balance patch below, as shared on the official Marvel Rivals website.


Which characters do you think missed out on buffs or nerfs with Marvel Rivals Season 6? Share your thoughts in the official Insider Gaming Discord.

For more Marvel Rivals, check out the Season 6 Roadmap.

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