The Heartsong Seraphine skin has raised a total of more than $3.7 million for charity through Riot Games’ Social Impact Fund.
The League of Legends skin was a legendary one, costing 1820 RP ($15 USD) with new sound and visual effects, voiceover, and animations.
Riot is donating 100% of proceeds from the skin raised between August 23 and September 23, 2026, to its Social Impact Fund.
And as promised, the publisher has matched that amount raised and doubled it, essentially tripling the total to the revealed $3.7m mark.
LoL Charity Skins
The $3.7m+ total after the match means the new Seraphine skin raised a little over $1.2m from LoL player sales alone over the span of a month.
It was one of many music-themed skins released this season, with new Heartsteel skins and new True Damage skins already released.
Plus, new K/DA skins are also expected as the K-pop group returns after six years next week with two new songs.
And Riot has released plenty of other skins to raise money for its Social Impact Fund too, including Panda Lux which raised over $3m in 2025.
Other charity skin drives include Elderwood Ornn which made $7m in 2020, Sentinel Olaf with %5.8m in 2021, and Star Guardian Taliyah which raised $6m in 2022.
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What is the Riot Games Social Impact Fund?
Riot established the Social Impact Fund in 2019 alongside nonprofit ImpactAssets to allow the company to make a charitable impact globally.
The games publisher describes the Impact Fund as a “nonprofit engine for our collective efforts for global social impact.”
Before the release of Heartsong Serapine, Riot claims the initiative has raised over $74.5M with the help of its players.
Riot states these funds have then supported 450 organizations across 28 different regions.
Where does Heartsong rank among Seraphine’s skins? Share your thoughts with us on the Insider Gaming Discord.
Meanwhile, Riot Games announced League Classic will shut down as a permanent mode in January 2027. And for even more Insider Gaming delivered directly to your inbox, sign up for our newsletter.




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