If there were no SBMM, all players *would* actually play the same type of lobby over and over (on average). Even though there would be a wider variety of skill within the match, there would be less variety in personal outcomes. If you were a below-average player, you would be unlikely to even call in a UAV without SBMM.If SBMM is so good why has many people quit cod over it and why does it feel like its been ramped up to level 1000 over the last 6 years when cod titles of the past have done just fine without it, using team balancing when ping was actually KING and it took two seconds to find a lobby as opposed to two minutes because of the manipulation of SBMM, i have also been playing cod since cod4 i wasn't great but you know what i got better over time and it felt like an achievement whereas now its the same type of lobby over and over again and makes me and many others not want to play full stop.
For average players, the complaint is that the current SBMM system is too manipulative. If they do well for a couple of matches, then they're guaranteed to get stomped back down. What you're describing though is the experience of the top players, where they don't get enough variety, which is also a real problem.
While some players have the time and determination to get good at COD specifically, for most players it really is just a casual game and they have other options. If the only options are "get good or have a bad time", then that's not really a casual game or a recipe for keeping most players engaged for more than a few weeks. What worked for games 15 years ago -- where development costs were maybe 10% of what they are now and revenue was mostly from box sales -- is not a good live-service strategy in 2025. Anecdotally players have quit COD over SBMM, but the vast majority haven't (they're just not vocal about it). That's not to say your personal experience doesn't matter. The question is how to keep the game accessible to the widest player base (which is why SBMM exists) while also keeping it fun for the most skilled players, and I would agree that Activision could do a better job of balancing those objectives.