Concord flop and where Playstation/Firewalk go from here...

Skulky

Registered
With the revelations over the last week or two that Concord cost ~400 million dollars to develop, where do we think Playstation/Firewalk go from here? It's Playstations biggest game ever released (by budget) and consequently also the biggest loss they have ever taken on a game. And internally the game was being heavily promoted as the future of the Playstation brand. Think Crash Bandicoot levels of iconography being pushed on Concord.

Being their biggest flop ever and Firewalks first release as a studio, how do they bounce back? Can Concord, or Firewalk, be saved?

What are your thoughts?
 
They could get absorbed in their other subsidiaries or be co-devs with existing ones.

I think closest thing I can remember similar to this was Socom 4 flopped & Sony shutdown Zipper, I could be wrong about it tho.

IMO what they do is similar to someone that's already in-house of Sony:

Bungie.

So in my POV as an ordinary random gamer, it's both unnecessary partnership in the first place & wrong investment.

So now the general consensus it seems Sony is raising their of prices whenever they can or allowed to as a way to recoup financial losses & therein by "punishes" the wrong people:

Us 😕.
 
I think they'll be lucky to get out of this without some job cuts for Sony to try and mitigate the blow.

That being said, I don't think Sony would've spent so much money on them and Concord if there wasn't SOMETHING they saw that inspired some confidence.

They'll likely get another shot with a much smaller title / budget and see how it goes from there.
 
They could get absorbed in their other subsidiaries or be co-devs with existing ones.

I think closest thing I can remember similar to this was Socom 4 flopped & Sony shutdown Zipper, I could be wrong about it tho.

IMO what they do is similar to someone that's already in-house of Sony:

Bungie.

So in my POV as an ordinary random gamer, it's both unnecessary partnership in the first place & wrong investment.

So now the general consensus it seems Sony is raising their of prices whenever they can or allowed to as a way to recoup financial losses & therein by "punishes" the wrong people:

Us 😕.
Any chance you think they get the chance to pick up a different project that was canceled or shelved? From everything I've heard Concord released in a relatively polished state. So it was more of a practical failure than a technical one.
 
Any chance you think they get the chance to pick up a different project that was canceled or shelved? From everything I've heard Concord released in a relatively polished state. So it was more of a practical failure than a technical one.

Unlikely, Concord it's what the studio was working with in the past 8 years
 
At any rate, we won't see anything Firewalk work on from here we won't see for a while, unless they turn it into a support studio
 
after this slopw they should never touch the gaming in dustry ever again especially the designers and artists on it, if you can even call them. activists
 
Layoffs and the balance will be absorbed into Bungie and the new team that Jason Blundell is building.
 
Concard signed and sealed their fate when they announced it with the CGI movie trailers. I thought it was an upcoming movie. But when a game sets the bar level with CGI trailers and then shows the actual game it always will be a letdown. In this case, this was a major disconnect. The trailers even didn't hit, felt like a Galexey of the Guardians rip-off. The charismatic /joking/ anti hero characters that mimic Spiderman humor or Nathan Drake are beaten to death. Disney took all that was left of that character makeup and applied it to every superhero and Deadpool killed what was left. Then to charge for this experience when there are 10-15 on the market that are free to play. Such a disconnect to the current state of gaming and culture.
 
The problem with Firewalk is that it is per head the most expensive studio with one of gaming's biggest flops. The best case is staff are absorbed into other studios.
 
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