EA Addresses Accessibility in Star Wars Jedi: Survivor
EA has provided an in-depth overview of features and a new gameplay mechanic for Star Wars Jedi: Survivor that is designed to create a truly accessible experience for players.
Jedi: Survivor will be introducing a new Slow Mode mechanic which, as the name suggests, slows down the action. In a blog post on the Jedi: Survivor website, Senior Director of Development, Jonas Lundqvist notes that the mechanic was originally developed to ease the challenge surrounding combat. The studio realized that this could be applied to anything that required an element of timing and made the decision to apply the mechanic to the game’s platforming sections.
Lundqvist further highlighted Respawn’s intention to make Jedi: Survivor as accessible as possible saying:
“We were fortunate to receive great feedback from the community when we released the original game back in 2019, enabling us to keep improving the game after launch. That experience, and those learnings, have been hugely important in getting us to where we are today as they’ve influenced our process as well as specific features on Jedi: Survivor, and so we’d like to thank our community for that as together we are opening the game up for more players to enjoy.”
The further features coming to Jedi: Survivor are about what you would expect. The game will feature five difficulty options. Story Mode will play out with minimal challenge and allow players to enjoy the plot, while the Jedi Grand Master experience teases a truly punishing experience with relentless enemies.
Players will also be able to modify their gameplay experience at any point with options for auto-targeting, button mash options, and hold/pull toggles. Many will also be glad to hear that Jedi: Survivor will have an option for navigation assistance complete with audio pings.
What do you make of the new Slow Mode mechanic in Star Wars Jedi: Survivor?