CD Projekt’s CFO ‘Doesn’t See’ MTX in Single-Player Games

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Recently, CD Projekt revealed a multi-game roadmap that covered the breadth of what the company – and some associated studios – is working on. This included the new Witcher trilogy, the remake of the first Witcher game, the next iteration in the Cyberpunk franchise, and an all-new, unannounced IP. It’s an ambitious pipeline that’ll keep CDP busy for the next decade or more.

Following the roadmap being published, CD Projekt’s Chief Financial Officer, Piotr Nielubowicz, sat down with to talk about the future of the company and what’s being worked on, and he made a strict statement about the use of microtransactions in CD Projekt’s games.

Multiplayer, Sure

During his interview with, Nielubowicz was grilled about microtransactions in games – here’s what he said (thanks to JuiceHead on Twitter):

We do not see a place for microtransactions in the case of single-player games, but we do not rule out that we will use this solution in the future in the case of multiplayer projects.

Which is fair enough, right? Microtransactions are still seen as a sketchy topic in gaming, but nothing is worse than seeing them attached to a single-player product. Recently, Dragon’s Dogma 2 came under fire as previously undisclosed microtransactions were revealed in digital storefronts after the game was released.

In multiplayer games, microtransactions are almost a stock standard these days. From cosmetics to weapon skins, and battle passes to boosts, there are many things created by developers to keep the income flowing after a game has hit the market.

Presently, every game at CDP is either in the pre-production or conceptual phase, so it’s unlikely we’ll see any new games from the company hit the market in the next two or three years. We know that at least one of them is a multiplayer-focused title, so it’ll be interesting to see how microtransactions are woven into what comes next for CD Projekt.

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