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Call of Duty: Black Ops 7 Patch Notes for December 10

Activision, alongside developers Treyarch and Raven Software, have released the latest patch notes for the December 10 Call of Duty: Black Ops 7 update. These notes focus on multiplayer and zombies while addressing a couple small issues within the endgame content.

In multiplayer, the biggest update sees fixes across multiple maps, such as Toshin and Standoff, where players were able to go outside the play area. Other updates to the mod include challenge fixes and UI concerns.

Moving to Zombies, both Astra Malorum and Ashes of the Damned have seen changes such as an exploit in the latter that “allowed players to block zombie pathing with Ol’ Tessie.” The mode also sees HVT Uber Klaus get a few changes such as the ability to be stunned.

Check out the full patch notes for the December 10 Black Ops 7 update below, and leave your thoughts on the changes down in the comments. And be sure to join the Call of Duty discussions happening every day in the official Insider Gaming Discord server.

Latest Call of Duty: Black Ops 7 Patch Notes

MULTIPLAYER

Maps  

  • Addressed locations where players could leave the intended playspace on the following maps:
    • Standoff
    • Fate
    • Scar
    • Paranoia
    • Toshin

Perks  

  • Scout Hybrid Combat Specialty
    • Addressed an issue where the effect would remain longer than intended.

Challenges 

  • Full Auto Mayhem
    • Addressed an issue where the challenge could be completed after one kill.
  • One Man Army
    • Addressed an issue where the challenge could be completed after one kill.

UI 

  • Addressed an issue that prevented One in the Chamber from being selected as a game mode in Private Match.
  • Addressed an issue where some Scorestreaks would continue to show the DEP (deployed) state in the Scorestreak widget after being used.
  • Addressed an issue where loading screen stats were not displayed in Skirmish.
  • Addressed an issue where selecting a favorite faction would not save after restarting.

Stability 

  • Added various stability fixes.

ZOMBIES

Maps 

  • Astra Malorum
    • Addressed an issue where the LGM-1 had stock ammo, rather than only having ammo in the magazine. This led to unintended behavior when paired with the Stock Option GobbleGum or the Frenzied Fire Augment.
    • Addressed an issue where players would sometimes be awarded the Main Quest completion Calling Card when failing the Final Encounter.
    • Addressed an issue where O.S.C.A.R. could become stuck in the starting area.
  • Ashes of the Damned
    • Closed an exploit that allowed players to block zombie pathing with Ol’ Tessie.

Modes 

  • Dead Ops Arcade 4
    • Adjusted the max amount of fungus hazards in the jungle.
      • Now 4 on Casual, 5 on Standard, and 7 on Hardcore.

Enemies 

  • HVT Uber Klaus
    • Tesla Coils now have fixed health.
    • Slightly reduced damage mitigation.
    • Can now be stunned. 

Challenges 

  • Bloodstone Camo
    • Adjusted the unlock requirement from “Get 20 or more consecutive kills without taking damage 30 times” to “Get 20 or more consecutive kills without taking damage 5 times”.
  • Addressed an issue that prevented the Pathfinder Camo for the Maddox RFB.
  • Updated Week 1 Challenge from “Kill 10 zombies with a single Scorestreak” to “Kill zombies with Scorestreaks”.

Stability 

  • Added various stability fixes.

CO-OP / ENDGAME

  • Addressed an issue that could prevent the Ballistic Shell Major Ability from going on cooldown when activated.
  • Addressed an issue where Exotic Weapons would not progress their base Weapon Levels or Weapon Camo progress.
  • Addressed an issue that prevented Dedicated Melee weapons from functioning properly with the Mega Punch Exotic Skill.

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Written by
Mike Straw
Executive Editor

Mike has been covering the gaming industry since 2012, and has reported on some of the largest events in the industry while also working as an investigative reporter. Outside of…

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