Activision and Treyarch were paying attention to everyone’s feedback during the Call of Duty: Black Ops 6 multiplayer beta, jotting down fixes for multiplayer maps, spawns, performance, weapons, movement, and more on the road to the game’s launch. Here’s an overview of everything they intend to improve upon for the Call of Duty: Black Ops 6 multiplayer following beta feedback!
In preparation for next month’s release, Treyarch’s latest blog post unveils how they’re improving the core multiplayer experience for competitive players.
Maps
You likely noticed that the multiplayer beta only featured a small handful of small-size maps, which made for chaotic matches. In the full launch, most of the maps will be slightly bigger—medium size—and include:
- Vault
- Protocol
- Lowtown
- Red Card
- Vorkuta
- Subsonic
- Payback
- Warhead
Spawns
After spending tens of hours playing the multiplayer beta apiece, one of our biggest complaints was the spawn mechanics. They were too chaotic, too close. According to Treyarch, a core reason for the beta was to delve into the spawn system and gather data, which helped. They found that spawn logic required improvements and implemented changes to make it better.
Game Performance
The whole point of a beta is to uncover bugs and performance issues. Call of Duty: Black Ops 6 featured a few, and Treyarch found and squashed them. These include script errors, user interface issues, asset streaming glitches, and “hitching,” all of which they fixed for launch day.
Related: Your Guide to the Black Ops 6 System Requirements
Weapons
Regarding the game’s weapons, which felt impactful on day one of the beta, Treyarch is fixing a few key areas:
- Headshot damage is significantly improving, with location multipliers playing a pivotal role in time to kill.
- Bullet penetration will improve before release, reducing the damage bullets deal after passing through surfaces.
- Improvements to sniper DS
- Better fluidity when swapping weapons
- Reduced weapon motion during crouch animations
- Target adjustments to shotguns and SMGs.
Movement
Activision and Treyarch touted the reimagined movement system as a highlight of Black Ops 6’s multiplayer gameplay, and while it felt fluid and frantic, it left something to be desired. Before launch, they intend to touch upon:
- Animation fluidity and fidelity
- Adjustments to slide mechanics
- Intelligent Movement updates
Other Notable Changes to Black Ops 6 Multiplayer
While those key areas will see significant updates before launch day, that’s not the only way Treyarch intends to improve the core experience!
- Shortened time in the Winner’s Circle
- Kill Counter added to the HUD
- Reducing camera motion while sprinting and sliding
- Improvements to the Kill Order game mode
- Equipment and Perk tweaks
Speaking of major upcoming releases, did you hear that Ubisoft is canceling press previews of Assassin’s Creed: Shadows? If you’d like to discuss Shadows or Black Ops 6, visit the Insider Gaming forums!
Wanted more play time reach maximum level but it’s a great game to play i enjoyed it but 70$ is a little too much but I guess it’s worth it
Awesome! Never have I seen a Beta Game with cheaters at launch, $70 to get aim bottled. No anti cheat, no care, no real solution. COD is dead.
What there doing is actually really smart. Just let people cheat on the beta, who cares. It’s the beta. Get REALLY good data on the fuckers and get em all at launch. That’s how I do it, you hit em in waves, if u ban everyone as they pop up the hackers can see what got em caught and improve. My hope is that they were training an AI to catch the fuckers. Basically homeless has a really great video about these types of programs, and the company developing them did tell him that they were working with a huge company but they couldn’t say which one. I’m praying it’s COD. Cause dude, I actually really liked the beta ngl.
All I want is Prop Hunt