In an interview hosted by YouTuber Julien Chieze, it was revealed by Assassin’s Creed Mirage’s Lead Producer, Fabian Salamon, that it’ll take players on average 20 – 24 hours to complete the game. That figure increases to 25 – 30 hours for ‘completionists’, which is a clear indicator of the ‘return to form’ for the franchise.
It was long promised that Assassin’s Creed Mirage would be a smaller-form title – it has even been considered a throwback to the older, classic Assassin’s Creed games. With a map that spans a single city, it’s reminiscent of releases like Assassin’s Creed Unity and Syndicate, which had similar timescales when they were released in 2014 and 2015, respectively.
Smaller = Better?
Fans of the franchise seem to be a little burnt out on the ambitious, hyper-huge adventures that the series has been producing of late. From exploring the entire nation of Egypt to trekking across Ancient Greece and Old England, they’ve had more than their fair share of journeying in recent years.
Now, things are being scaled down in terms of the length of the story, the side content available, and the map itself. It’s a dense map with plenty to do, like Paris’ map in Assassin’s Creed Unity, but it’s by no means stifling. And, as this interview with Fabian Salamon revealed, it can be totally rinsed in around 30 hours.
I don’t know if you speak French, but here’s the interview:
It was also revealed recently that Assassin’s Creed Mirage will include a ‘History of Baghdad’ feature that’ll take players around the city, teaching them about the culture, politics, and religion of the era. It’s interesting if nothing else, and it’s an example of some of the side content that players will come to enjoy when the game is released on October 12th.
For more Insider Gaming news, check out our coverage of the reveal of the Blasphemous 2 trophy list