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ARC Raiders November 20 Update & Full 1.3.0 Patch Notes—Venator Nerfed & Rubber Duck Feature Added

Embark Studios is well aware that ARC Raiders is a success. This is why the developer keeps supporting the game with new updates and dropping patch notes like it’s hot. The November 20 ARC Raiders 1.3.0 update drops some big changes that you can’t DUCK.

ARC Raiders is amazing, but it isn’t perfect. This is why Embark Studios nerfed ARC Raiders’ most OP perk not long ago. The changes will keep coming, and improvements will shape ARC into the extraction shooter.

We’ve got everything you need to know about the ARC Raiders 1.3.0 update, featuring full patch notes at the end.

Biggest ARC Raiders November 20 Changes

arc raiders hatch key
Look out. Credit to Embark Studios

Various balance changes have rolled out for the value of certain items, specific damage numbers—such as the Venator—have been readjusted, many bugs have been fixed, and there’s even a nice touch for rubber duck fans.

You will need to think twice when selling certain items in ARC Raiders—such as Power Cells and certain ammo—as Embark has rung the changes. ARCs have been weakened to behave slightly more reasonably, and the Venator’s fire rate has been reworked, as it was “over-performing.”

One of the biggest, growing pastimes in ARC Raiders is collecting rubber ducks. While Embark hasn’t stated specifically what the change is, the dev has been listening to your request:

“Your Raider Den has been ducked out.”

All ARC Raiders Patch Notes For November 20 Update 1.3.0

Here’s the complete 1.3.0 patch notes for you to read.

Balance Changes

Items:

Deadline

  • Buy value: From 8,100 to 15,000 Coins
  • Sell value: From 3,000 to 5,000 Coins
  • Crafting:
    • Old: 2 Explosive compound + 1 Synthesized fuel
    • New: 3 Explosive compound + 2 ARC Circuitry 
  • Deadline trader stock: From 3 to 1

Power cell

  • Sell value: From 640 to 270 Coins

Launcher ammo

  • Buy value:
    • Old: 10 launcher ammo for 6,000 Coins
    • New: 6 launcher ammo for 4,500 Coins
  • Sell value: From 200 to 250
  • Crafting:
    • Old: 6 launcher ammo for 4 Metal parts + 1 Explosive Compound
    • New: 6 launcher ammo for 1 ARC Motion Core + 2 Crude Explosives
  • Launcher ammo crafting is available at the Workbench without needing a blueprint.

Venator

Dev note: The fully upgraded Venator has been over-performing recently, capable of outgunning full squads using close range weapons. We’re re-tuning the fire-rate gained from upgrades to pull down the pacing a bit, while still keeping its damage and accuracy intact. This should encourage players to take some more time with their shots rather than mag-dumping the first poor soul they encounter. The community also rightfully pointed out that the weight of the Venator was inconsistent with the weights of our other pistols, so we’ve corrected that as well.

  • Reduced Fire-rate gained from upgrades from 22/44/60% to 13/26/40%.
  • Increased Weight from 2 to 5.

Explosive Damage

Dev note: We noticed that explosives dealt damage to more parts at once than intended, allowing weapons like the Hullcracker to kill larger drones too quickly. We’ve adjusted explosive damage to make it more consistent across the board, and we’ve re-balanced the damage of the Hullcracker to account for that change. This will require Hullcracker shots to need a bit more precision while still dealing good damage to the targeted spot.

  • Rebalanced explosive damage against ARC for a more consistent experience.
  • Explosions on smaller enemies, e.g. Turrets are largely unaffected.
  • Explosions on larger sized enemies, e.g. Bastion will typically deal a bit less damage.

Content and Bug Fixes

ARC

  • Fixed a bug where ARC could call down reinforcements outside the map.
  • Shredder
    • Shredder will now detect and move more reliably towards Lure Grenades.
    • Shredder movement and handling updated: slightly reduced turn speed, improved braking, stiffer suspension, and more consistent reactions to impacts for steadier behavior in combat.
    • Improved Shredder navigation to prevent it from getting stuck on corners when moving toward the player.

Audio 

  • Reduced volume attenuation for explosion tinnitus and concussion effects to improve clarity.

Maps 

  • Barricades can no longer be placed overlapping your character, preventing clipping through walls and access to locked rooms.
  • The Dam Battlegrounds
    • Fixed an issue where players would get stuck in the Dam Control Tower elevator shaft.
  • Spaceport
    • Added collision to the staircase walls and ceiling in the Hidden Bunker on Spaceport.
    • Fixed an issue where players could enter the wall near the Launch Tower ramp on Spaceport, preventing unfair ambushes.
    • Fixed an issue where players could access the locked room on the Control Tower without a key.
  • Blue Gate
    • Fixed railing props on Blue Gate that mistakenly blocked bullets; shots now pass through as expected.
  • Stella Montis
    • Fixed a collision issue on Stella Montis near the Train Station that could cause players to fall through the terrain.
    • Fixed a location in Stella Montis Train Station where players could get stuck.
    • Removed two player spawns on Stella Montis that were too close to ARC spawn areas.
    • Fixed missing visibility collision on walls in the Business Center area of Stella Montis that allowed shots to pass through.

Miscellaneous

  • Fixed a crash when using Raider Voice (proximity chat) on PCs without AVX2 support.
  • Fixed a crash that could occur when surrendering after reconnecting to a session.
  • Fixed an issue where scavenging parts from the Shredder could leave behind invisible collisions.
  • Fixed an issue where the Trials weekly rollover could display an outdated rank; the celebration now reflects the correct current rank and the UI remains accurate during the cooldown period.
  • Updated recommended AMD graphics driver to version 25.11.1 to reduce recent crash issues on AMD GPUs.
  • Your Raider Den has been ducked out.

Movement 

  • Improved enemy ground detection to better handle steep surfaces, reducing erratic movement when traversing angled terrain.

Weapons 

  • Aphelion
    • Fixed an issue where Aphelion tracers could become excessively bright at distance, reducing visibility for the player being shot at.
    • Increased Aphelion blueprint drop rates.
  • Stitcher
    • Corrected player facing stats for the Stitcher, showing incorrect scaling of reload time across upgrade levels.

Big thanks to the official ARC Raiders page for the complete 1.3.0 patch notes.

Have any of these fixes or changes caught your eye? What do you think Embark needs to focus on for the next update? The Insider Gaming Discord Server is where you can share your ideas.


Check out the news that ARC Raiders’ New Map Has Been Visited Over 25 Million Times and Friendly Fire Taking Down Queen in the Most Hilarious Way

Written by
Andrew Highton
Evergreen Editor

Andy is Insider Gaming's Senior Evergreen Editor and has been in the games journalism sphere in one way or another for over 7 years. His video game taste is as…

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