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Masahiro Sakurai Discusses Downsides Of Huge Game Development Teams

Masahiro Sakurai is one of the most well-known game developers in the industry. Best known for his work in the Kirby and Super Smash Bros. franchises, he remains a pillar of Nintendo.

Now, he’s discussing the changes the game development process has undergone over the years and why he’s not a fan of massive teams.

Masahiro Sakurai Dislikes How Game Development Teams Continue To Increase In Size

Recently, he was interviewed by Japan’s 47NEWS and discussed how much more satisfying it is to see the results of your work when you work solo, rather than constantly checking in with others. To him, the strength of an individual’s work runs the risk of getting lost in the shuffle when part of a larger team.

“Talking specifically about game development, it’s very satisfying to see the results of your hard work,” Sakurai said (via GamesRadar+). “You don’t get this when working in a team, and it can be really frustrating. For example, when a pixel artist draws a picture by themselves then they of course finished it. But when managing a team, it’s often difficult because you have to keep talking about what kind of pixel art is suitable.

“I feel like this is getting more difficult with large-scale games. Staff size is rapidly increasing into the hundreds. The sense of fulfillment gained from making something by yourself is different to something made as part of a group. What you are meant to do is also changing.”

Sakurai recently helmed the development of Kirby Air Riders, released exclusively on the Nintendo Switch 2. Check out our coverage of the game here.


Do you agree with Masahiro Sakurai’s comments about the size of development teams? Sound off in our official Discord server. Also, don’t forget to sign up for our weekly newsletter

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