ASKA Major Update Three, known as Servers & Roads, is now available on the stable branch for all fans of the third-person crafting survival game with town-building mechanics. It’s a big one, too. Alongside the inclusion of dedicated servers, update three features in-game text chat, graphical improvements, path-making mechanics, and so much more. It’s a huge boon to anyone still enjoying the survival game!
Everything New in Aska Update 3 Servers & Roads
Dedicated Servers
You can now host and join dedicated servers in ASKA via a server application under the tools category in your Steam library. To launch a dedicated server, as per the studio, simply:
- Go to your library home page and select the drop down where it says “games”.
- Change this to “tools” and find the ASKA server application.
- Install this application on the machine you’re using as the server.
- Open the server properties file in the installations folder (\steamapps\common\ASKA Dedicated Server).
- Specify the world settings, seed, password etc.
- You can take some other steps to double-protect yourself here, and we will share them as soon as possible in all forum spaces.
- Launch the app
- Get players to look for it as a joinable game in multiplayer
In-Game Text Chat
While in-game, press ‘Enter’ on your keyboard to access the in-game chat window. Here, you can talk with or ping all players currently on the server, allowing for greater communication and teamwork.
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Graphical Improvements
- Grass texture improved
- Animations improved
- Terrain optimised and textures improved
- Improved day to night transitions
- Vegetation visuals improved
- Lighting generally brighter and more vibrant
- Low quality assets improved
Roads and Pathing
A brand-new pathing and terrain tool allows you to create walkways more easily. You’ll place down three points, allowing you to curve the road to your liking, and then villagers will help build the path through town.
Improvements and Bug Fixes
- Fixed Ragnar torso reverting back to default after exiting ghost mode.
- Fixed settlement issues not working for clients unless they build a shelter first.
- Fixed Item Details Panel not positioning correctly in some cases.
- Fixed a bug causing the inventory slot icon to scale indefinitely when dragging and dropping multiple times.
- Fixed scrolling with the gamepad not working correctly when the size of the scrollable content is changed (Journal page, Craft menu, and Structures list)
- Fixed a bug that caused the dropdowns state of the structures list to reset after closing and opening the menu again.
- Fixed various bugs causing the UI sound to duplicate in some cases.
- Fixed hover on resources from the settlement not working the first time you open the page.
- Fixed inventory item slot greyed out state not working correctly when swapping item places.
- Drop and Assign to quickbar command changed from LeftStickPress + Button to Button Hold when using the gamepad
- Changed Menu Tabs navigation from Triggers to Bumpers.
- Various fixes and improvements for gamepad UI navigation.
- “Switch Container” function used from the crockpot menu will now prioritize placing the item in the pot.
- Removed click sound effects from UI elements that do nothing on click
- Pressing on non interactable buttons will now play a different click sound effect
- “Homestead” and “Workstation” villager sorting method now sorts alphabetically based on the structures name, rather than just “grouping” the villagers working/living at the same house
- Block can now be binded on the same key as heavy attack, this is now the default behavior unless changed in the settings.
- Added gamepad navigation for villager issues list in the Villager menu.
- Added a sorting function to the Whitelist page.
- Added buttons to select or remove all villagers from the whitelist page.
- Added gamepad rebind options in settings menu.
- Added a loading bar for the cloud operations.
- Added a select wheel for the season in the farm crop task page.
- NPC AI pathfinding optimizations.
- Optimized AI controllers and animal behaviour AI.
- Fixed an issue with villagers patrolling a route with exactly two patrol points not ever visiting one of the patrol points.
- Fixed an issue with deer jumping repeatedly at certain distances from players.
- Fixed a bug where creatures in their natural wandering state would not target their enemies for a while after being spawned.
- Added better road buff for the new road.
- Buffed regular Necromancer mini-boss.
- Fixed an issue where terraforming data received from clients would sometimes break terrain loading for other clients
Come join us at the Insider Gaming forums to discuss ASKA and other survival crafting games within the genre that are worth your time!
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