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12 Years and $700 Million Later, What’s Going on With Star Citizen’s Development?

Star Citizen’s turbulent 12-year development isn’t a secret. A quick search on YouTube or Google will reveal a plethora of issues that the project has suffered since its inception in 2012. From broken promises to cut features, backers have learned to either abandon ship or strap themselves in for the ride with no final destination in sight. Frustrations are at an all-time high, and for many of those working on the game, it’s a mutual feeling.

On October 1st, Cloud Imperium Games (CIG) developer’s inboxes were hit by a new mandate from Global Head of Production Erin Roberts; those working on Citizencon deliverables must work every day, including weekends, until October 19th. The mandate forced employees to work 19 straight days for a minimum of 8 hours per day up until Citizencon, with TOIL (time off in lieu) being offered for the Saturday and Sunday hours worked, as well as breakfast goods and lunch being offered.

It’s a mandate that was quickly altered after staff raised questions about the legalities surrounding it. So, instead, CIG opted to give employees Sunday off if they meet the minimum threshold of 56 hours worked from Monday to Saturday – a change that would still be illegal in UK law if CIG’s employee contracts didn’t contain an opt-out agreement of the 48-hour weekly limit. In addition to the sudden change, Insider Gaming had also asked for comment on our original report on the mandate, which seemingly prompted an email sent by Erin Roberts to staff to also give employees October 21st off as a free company holiday. Perhaps it was just a weird coincidence, but it’s a gesture that some employees say likely wouldn’t have happened if the news of the mandate wasn’t going to be made public.

Most staff saw it as a bandaid over a bullet wound, saying that the company needs a complete overhaul to survive. Some workers think that CIG has already passed the point of no return, with its future heading in an unavoidable crash course due to its mismanagement and overspending. Over the past couple of weeks, I’ve spoken to over a dozen past and current employees on CIG’s current situation, which gives a brief insight into the company’s internal workings and possible future.

Bleak Financials & Spending

As of 2022, according to its financials, the company has spent $637 million on development, with 2020 – 2022 averaging over $106 million a year. Assuming that the company continues spending around $100+ million a year, it doesn’t take a mathematician to realize that the $790 million raised so far at the time of writing is on the verge of, or has likely, run out. It’s an assumption felt by both current and former employees at the company, who say they have been experiencing the effects of apparent dwindling funds these past 12 months.

Cloud Imperium Games’ financials

Earlier this year, CIG quietly laid off an estimated 100-150 staff members at its Austin and LA offices. The company had hoped the move would go under the radar because affected employees were told to sign Non-disclosure agreements, which prevented them from announcing their departure on social media. Former employees said those who refused to sign were told they would not get any form of severance.

Undoubtedly, the information about layoffs hit the internet because of those who refused to sign NDAs or decided to speak to the press. The information on the layoffs eventually forced CIG’s hand, and the company issued a statement revealing that “a small number of positions were eliminated” and that it had “decided to co-locate as much development as possible.”

Current staff members also felt the financial burden, with wage increases being frozen and the prospect of career progression seemingly being halted, all as the cost of living continues to rise. Some employees tell me they are now struggling to make ends meet, leading some to contemplate leaving the company and questioning their future in the industry entirely.

“But at least we have baristas serving us coffee here,” one employee joked, referencing the over-the-top coffee bar that takes up a large portion of the 9th floor of its new Manchester building.

Concept Image of Cloud Imperium Games’ coffee area at its Manchester office.

According to sources who believe backers’ money could be spent much more efficiently, the coffee bar is just one example of CIG’s unnecessary spending habits. Spending tens of thousands of pounds on custom furniture and oversized props isn’t unusual, sources say, with management justifying its spending habits because it’s “pushing the boundaries of game development.” Its Manchester office, which is still under construction on one floor, consists of custom wall paneling, doors, and even desks to make employees feel like they are living in the Star Citizen universe. One employee described the office as “almost like a space version of Willy Wonka’s factory” that “caters to taste over functionality.”

An image of Cloud Imperium Games’ Manchester Office taken by /u/Dense-Art-1895

Development Issues

“Pushing the boundaries of game development” is often a phrase used by management, said sources, who use it repeatedly to explain CIG’s unorthodox game development processes. This includes rationalizing almost all processes of the development pipeline, including creative to its teaching processes on how to work on CIGs Star Engine, a heavily modified version of CryEngine that has been the cause of years of delays and pushbacks. Staff describes the engine as Frankenstein, a mishmash of parts that is difficult to work with at the best of times, never mind when features are added, changed, or removed daily.

Both current and former staff say that one of the fundamental issues at CIG is the creative process, which will see the head honcho of CIG, Chris Roberts, make game-defining changes daily that can cause weeks of issues. Roberts is relatively well-known in and out of the Star Citizen community for being a perfectionist at the best times. Still, developers feel that his constant changes in vision and scope have become one of the most significant burdens to Star Citizen, Squadron 42, and CIG as a development studio.

Staff say that this isn’t just on the prominent game features either, but down to the minutest of details. They said that decisions that should take a matter of seconds creatively can sometimes take hours, or even days, due to his micromanagement. “I’ve genuinely been sat in meetings that got derailed for 30 minutes so that the placement of objects that players are likely never to interact with could be discussed in detail,” said one former employee, “there’s just no actual focus on getting the game done,” they continued.

“Sometimes the most basic features can be reviewed by him [Roberts] half a dozen times, for it then to be scrapped or changed on the 7th review,” said another employee. The constant changes in scope are made worse by inappropriate deadlines, many of the employees said, which will see months’ worth of work expected in weeks or even days, which still ultimately runs the risk of being scrapped.

Cult-Like Culture

The constant creative changes, micromanagement, poorly optimized engine, and lack of standard development processes have led many experienced developers to leave CIG in recent years, with some of those I spoke to preferring a more traditional form of gaming development. CIG’s change in experienced staff has undoubtedly had a knock-on effect on its culture, with sources saying that the studio now has one of the strongest cult-like mentalities in the entire industry.

It’s the result of CIG’s own doing, which will see experienced staff replaced by younger and cheaper developers, who’ll find it difficult to learn from more experienced staff because there aren’t any. One source went on to say that they are aware of some people who were hired simply because they were fans of the game.

“It’s created an unhealthy place to work; you can’t push back on anything,” said one current developer. “They are repeating mistakes that other companies made 20 years ago, which contributes to the shortcomings of their ambitious features,” said a former developer.

Most experienced staff will leave for one reason or another within a year, which has created a studio where a large portion of its staff will have Star Citizen as their first shipped game.

The Future Of Star Citizen

It remains to be seen how CIG will continue developing its games as its funds seemingly dwindle, but the studio is actively seeking additional funding and ideas to prolong development.

Earlier this year, Microsoft was given a brief presentation for Squadron 42, CIG’s spin-off campaign of Star Citizen that consists of around 20 different chapters (levels) of various lengths. It’s understood that the plan for Squadron 42 is to get it out of the door as soon as possible, with directors of the company hoping the influx in cash will sustain Star Citizen’s development and help to push Squadron 42 as a multi-game series, which will see the game’s story span over several different episodes. As for when Squadron 42 will launch, I wouldn’t want to guess, but it’s understood that the game has only just made it to its “feature complete” stage, despite the claims last year.

Other ideas to fund Star Citizen, including more ships at higher prices, will not surprise those familiar with the game’s development. However, one potential oddball is a third game in development themed around a medieval fantasy. Sources said that the details of the project are slim, but it is a means for CIG to release more than just one style of game, they said. Nevertheless, whether or not the backers of Star Citizen want their money to fund a fantasy game is a question for another time, as is how long the game will take to develop.

Cloud Imperium Games is set to hold its annual Citizencon on October 19th-20th, 2024, with fans planned to see a demo of Squadron 42’s Chapter 1, which was internally said to “get our community on board with the fact they are getting very close to Squadron’s full release.”

Of course, fans should also expect to see a lot more of Star Citizen. But as the past 12 years have shown us all, nothing is set in stone.


Both current and former employees of Cloud Imperium Games can contact me securely and anonymously at [email protected] as I continue to investigate the company’s issues.


For more Insider Gaming, read about Nintendo shutting down yet another popular Switch emulator. And don’t forget to sign up for our weekly newsletter.

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Avatar of Faultandfracture
Faultandfracture

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48 messages 38 likes

Great article. I'm going to be surprised if this game ever gets finished.

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e
extremeterror

New User

1 messages 1 likes

this report is outdated and incorrect on the financials it does not take into account of the Kickstarter, outside funding and sales is in the millions not the even if half of the 4.4 million backers buy 1 ship each would be a couple million and they openly report their financials on the rsi website it literally made $656,733 in 1 day on the 18th of October 2024 and they now own turbulent which does other website business for additional revenue

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Avatar of alphalogical
Bronze Medal
alphalogical

Registered

266 messages 270 likes

Great article. I'm going to be surprised if this game ever gets finished.

wdum Bethesda already completed the game via Starfield 🤣 🤡

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H
Hmm

New User

1 messages 1 likes

The title are kinda funny for someone that did follow the project for a decade. Yes CIG did some strange things from time to time, but to move office space from L.A. to Manchester in UK is not a big surprise for me. Officespace in UK, Manchester are way cheaper than it is in L.A. so to put some funds into interrior or attract developers are maybe not a bad idea.

First of all CIG currently have focus on their single player game Squadron 42, which they did show the first chapter on at CitCon2024, its still in development, and yes it crashed a few times while showing it live to its backers. Far from all studios are even thinking about doing a move like that infront of their fans. Here is a link to the Squadron 42 Showcase. (It does feature a number of known actors). They could have pre-recorded it, and cut out crashes but they wanted to show it live, and that way also show that its a work in progress. They have announced the release at latest in 2026.

CIG are also building a game that none other remotley have made before. You start out in a hab get youre gear on, and then go to the train station, then traveling with a train to the spaceport... after that call out you¨re ship, and the choice are youre to make, you can ex. Go from a planet, into the atmosphere, exiting the atmosphere into space, and then jumps to another place ex. a moon, choose a random place anywhere on the moon and land there in one go, no loading screens at all. (In Starfield there would have been 30 loading screens at this point) The next big goal for Star Citizen are to get out of Alpha development into the "full" release 1.0 something they are working on, see the video here:

The next thing they mention in both the article and video, are that they are using StarEngine, and its because its from Cryengine, then that statement are partley wrong as well. Yes they started with Cryengine, and after a few years moved over to Lumberyard (amazon) to build their Starengine (Star Citizen Engine) This was because Cryengine could not handle the amount of players that CIG planned to have online same time in Star Citizen.

If you want to know a bit on what StarEngine can do (and just to let people know you can log in and play and get the experience what they show in Star Engine, the seamless travel, space stations, ground bases, caves etc. (All without any loading screens).

In other words this is what have been going on at CIG, and why backers have supported them for years.

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S
Speedy

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1 messages 1 likes

CIG have squandered all that Money, generously donated by Backers.

The multiplayer Star Citizen "Persistant Universe" is a very buggy "Early Release Alpha Tech Demo" at best.

Requires a Lot More Years and a Heap More Money, Over 12 years and more then $700 Million USD just wasnt enough 🤣

Squadron 42, the Single player "game", is delayed another 2 years, that will get delayed again, going on CIGs past history.

CIG also have sold a heap of "Concept" ships, costing 100's and some 1000's of dollars, some years ago and still not delivered, flyable, ingame.

My advice is avoid anything from CIG, if you do still wanna try it, CIG has regular Free Fly's, you can go and experience for yourself, how a MMO Space Game Shouldn't be made.

If you do try it, be aware, the Cultist will give you every excuse under the Sun, why it's running like crap.

Eventually, if you ask to many "why, when, wtf, how much money etc" questions, they will tell you "it's not the game for you".

If you go on "Spectrum", the in-house Forum, asking critical questions, or criticise at all, you will quickly get a warning/temp ban/permanent ban.
CIG try to make it appear everyone is happy and no issues.

CIG work very hard at producing an Illusion, with the Backers Money.

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Avatar of Jake B
Jake B

Registered

42 messages 22 likes

Great article. I'm going to be surprised if this game ever gets finished.

I don't think that's the goal. Should it be? If the goal is to make a truly endless space adventure, don't you need endless development? Like a live service. The problem isn't endless development, it is lack of delivery. They need to meet timelines, deliver updates. What they are doing right now won't end well for CIG.

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