Monolith Studios has shut down, and now fans wonder what will happen to its famed Nemesis System, which is locked under a Warner Bros. Games patent until 2036.
The Nemesis System was seemingly set to make its grand return with the now cancelled Wonder Woman game. The game’s cancellation came along with the shutdown of the following studios: Monolith Studios, Player First Games, and WB San Diego. Due to the sudden closure, the future of the Nemesis System has become uncertain, too, as the studio responsible for creating it no longer exists, and no other game developer will be able to utilise the system as Warner Bros Games holds its patent till 2036.
Spotted by VentureBeat (via The Gamer), the Nemesis System was patented by Warner Bros. Games in 2021, which barred other game developers from using the system in their games. The patent will remain locked under Warner Bros. Games until 2036 if the company continues paying its associated fees, even after Monolith Studios has been shut down. This means that the Nemesis system may not see the light of day again unless Warner Bros. Games decides to do something about it.
What is the Nemesis System?
For those wondering, Monolith’s Nemesis System debuted with Middle-earth: Shadow of Mordor and was also used in Shadow of War. The system allows enemy NPC characters, who are usually unforgettable, to have more personality. With the Nemesis system, the player’s actions would be fed into the enemies, and their reaction towards the player character would change according to the decision made in battles, providing a personalised story and fresh encounters to players according to their choices. Thanks to the system, each enemy feels like an evolving rival to the player.
What are your thoughts on the Nemesis System being locked under Warner Bros. Games till 2036? Let us know in the comments or on our community forum!
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