Insider Gaming
Menu
·
·

Ubisoft CEO Explains Why Skull and Bones Costs $70

Next week, players will finally get hands-on with Skull and Bones on a global scale as the game releases worldwide. It has been one heck of a journey to get here, with the sea-faring Ubisoft epic having been postponed more than half a dozen times.

Recently, during a conference call at Ubisoft, CEO Yves Guillemot fielded a question regarding Skull and Bones’ $70 price tag. He was asked why Ubisoft was charging that much for a game that might fare better as a free-to-play game – especially considering the live service model that Skull and Bones has adopted.


It’s ‘QUADRUPLE-A’

There’s a lot of post-launch content planned for Skull and Bones, which Ubisoft believes will be a game that’s supported for many years to come. It could be the next Rainbow Six Siege, Ubisoft’s flagship shooter that has been on the market for almost a decade and is still updated regularly enough to retain millions of players.

In his answer to a question regarding Skull and Bones’ price, Guillemot said:

You will see that Skull and Bones is a fully-fledged game. It’s a very big game, and we feel that people will really see how vast and complete that game is. It’s a really full, triple… quadruple-A game, that will deliver in the long run.

Ubisoft’s CEO just unlocked an all-new tier of game – the AAAA.

There are mixed expectations for Skull and Bones. Early playtests were met with a haphazard bag of opinions, and Ubisoft’s treatment of the title thus far has set gamers on edge. There are hopes in the community that after all these delays and all this effort, the final product will genuinely be something worth playing.


For more Insider Gaming coverage, check out the news that Krafton has fed back about the Subnautica 2 news

Subscribe to our newsletter to receive the latest news and exclusive leaks every week! No Spam.

More Posts

EXCLUSIVE: iRacing’s NASCAR Console Game Is Being Built In Unreal Engine, Led By Monster Games

In an exclusive interview with Insider Gaming, iRacing president Tony Gardner talks the upcoming NASCAR console game’s engine and development.

Subnautica 2 Developer Clarifies The Game’s Multiplayer And Games As A Service Model

During its earning’s call on Wednesday, publisher Krafton revealed a couple key features for the upcoming Subnautica 2 from developer Unknown Worlds. These features included the game having multiplayer as well as adopting a games as a service (GaaS) model. In a follow up post on the game’s website, Unknown Worlds provided some clarification on […]

Nexus Mods Surpasses 10 Billion Downloads To Date

Modding is alive and well as Nexus Mods reveals that today, the site has surpassed 10 billion downloads since records began in 2005. Leading the charge are the likes of Skyrim, Fallout 4, and Stardew Valley, but the site acts as an accessible repository for mods for a whopping 2,689 games. In an article posted […]

Stellar Blade Director Says They Put “Special Attention” On Eve’s Backside

If you’ve been wondering about the character design of Stellar Blade’s main character Eve, know that it was all done intentionally. In speaking with GamesRadar, game director Hyung-Tae Kim says that the studio intentionally put a heavier focus on the backside of Eve. “When it comes to the design, we put special attention on the […]