Next week, players will finally get hands-on with Skull and Bones on a global scale as the game releases worldwide. It has been one heck of a journey to get here, with the sea-faring Ubisoft epic having been postponed more than half a dozen times.
Recently, during a conference call at Ubisoft, CEO Yves Guillemot fielded a question regarding Skull and Bones’ $70 price tag. He was asked why Ubisoft was charging that much for a game that might fare better as a free-to-play game – especially considering the live service model that Skull and Bones has adopted.
It’s ‘QUADRUPLE-A’
There’s a lot of post-launch content planned for Skull and Bones, which Ubisoft believes will be a game that’s supported for many years to come. It could be the next Rainbow Six Siege, Ubisoft’s flagship shooter that has been on the market for almost a decade and is still updated regularly enough to retain millions of players.
In his answer to a question regarding Skull and Bones’ price, Guillemot said:
You will see that Skull and Bones is a fully-fledged game. It’s a very big game, and we feel that people will really see how vast and complete that game is. It’s a really full, triple… quadruple-A game, that will deliver in the long run.
Ubisoft’s CEO just unlocked an all-new tier of game – the AAAA.
There are mixed expectations for Skull and Bones. Early playtests were met with a haphazard bag of opinions, and Ubisoft’s treatment of the title thus far has set gamers on edge. There are hopes in the community that after all these delays and all this effort, the final product will genuinely be something worth playing.
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