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Six Days in Fallujah’s Shocking New Update Adds Single-Player Missions

Six Days in Fallujah is a storied game with a lengthy history. It was created hand-in-hand with the guidance of US Marines who were on the ground in Iraq in 2004, and it’s easily considered one of the most intense first-person shooters ever developed.

Recently, the ‘Command and Control’ update was unveiled by Victura, the game’s developer. This gargantuan update introduces shocking content that makes the game ‘the world’s first documentary videogame’. It also brings to the table the title’s first single-player missions, an AI fireteam, and more than 300 improvements.


Snap Back to Reality

Six Days in Fallujah isn’t a run-of-the-mill arcade shooter. It’s a gritty and harrowing FPS that plants you in the centre of procedurally-generated environments in which every angle and frame presents an imminent danger. It has received global praise because of its reluctance to sugarcoat what was a brutal and historic battle.

Command and Control, the next major update for Six Days in Fallujah, introduces an AI fireteam that can be controlled with the press of a button. It’ll allow users to navigate Six Days single-handedly, backed up by a genuinely intelligent AI squad that can provide cover fire, manoeuvre through obstacles, clear buildings, and watch crosses.

I saw the AI fireteam in action at Gamescom when I sat down with Victura and I was blown away by how intuitive it was.

This supersized update also introduces the first single-player campaign missions, which are based directly on events that happened during the battle in Fallujah in 2004. The gameplay has been fused with intense and somewhat shocking documentary scenes that show true-to-life violence and snippets of war, making players aware that what they’re experiencing was, at one point, not a game.

It has been little more than a year since Six Days in Fallujah was released on PC, and the Command and Control update is preparing to take things to the next level. It has had a graphical overhaul and the team has applied ‘more than 300 technical enhancements’ across the board.

Presently, the game is only available on PC, but there are expectations for a full release on consoles in 2025.


For more Insider Gaming coverage, check out the news that Don’t Nod has had to pause projects

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