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Schedule I Continues to Soar As Fifth Patch is Released

The most sensational indie game of 2025 is one that nobody saw coming. It’s called Schedule I, and as the blurb goes, it sees players go ‘from small-time dope pusher to kingpin’ by making and selling all kinds of drugs. It’s bizarre, and it was pieced together almost entirely by a single developer over three years, and it’s turning heads worldwide.

Schedule I’s fifth patch is here, and it adds a few key improvements and addresses some outstanding bugs. Despite it being a little bit of a work in progress in some ways, Schedule I is one of the most popular games in the world right now.


High on the Charts

Schedule I isn’t a game to be taken seriously, but many players are. It has picked up a rating of Overwhelmingly Positive on Steam from 38,778 reviews – and it was only released a week ago. It’s one of the boldest success stories we’ve seen from an indie game in a very long time.

It sits in the number one spot on Steam for sales, and it’s the fourth most-played game on the platform as I write this. There are 275,500 people playing it, and the game’s peak count has exceeded many AAA titles on the platform.

Here are the latest patch notes for Schedule I:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed the first-person jacket looking janky.
  • Fixed the ‘Master Chef’ achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack ‘dry’ button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC ‘stay in building’ behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

The game’s creator and (almost) solo dev, Tyler, also revealed:

I’ve started work on the first content update and am planning to release it this weekend. I’ll be posting some sneak peeks soon – stay tuned!

Schedule I is available exclusively on PC at the moment, and if you want to try before you buy, the game has a decent demo on Steam.

Have you given Schedule I a try yet? Let us know what you think of the game on the Insider Gaming forum.


For more Insider Gaming coverage, check out the news that Atomfall is Rebellion’s most successful launch ever

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