In 2019, Satisfactory was released as an early-access game by Coffee Stain Studios. It pulled in some pretty solid reviews on account of it being quite a unique title, but recently, it was teleported to another level entirely. On September 10, Satisfactory graduated to a fully released game, and shortly after, the player count skyrocketed.
Within a few hours of the 1.0 version of Satisfactory being released, more than 100,000 concurrent players were recorded enjoying the game on Steam. That put it in leagues with the likes of Rust and Deadlock, and it pushed it above games like Apex Legends and Baldur’s Gate 3.
More Than Satisfactory
Satisfactory offers players a unique premise. They’re charged with exploring diverse open-world environments, scavenging up resources and putting them to use in a construction capacity. They’ll need to mine and process materials to build fully automated factory systems, and along the way, they’ll have to manage power systems and deal with alien attacks.
Before hitting the 1.0 release window, Satisfactory had only peaked at around 34,000 concurrent players, which helps to represent the success of the full release.
To ‘qualify’ as a 1.0 version, Satisfactory underwent a staggering number of changes. From run-of-the-mill quality-of-life improvements to bringing the entire game up to spec on the latest version of Unreal, Satisfactory’s full list of changes for the 1.0 update is hefty.
On Twitch, the game is approaching a new all-time high. It peaked in January 2024 at 70,861 concurrent viewers, but at the time of publishing, it was sitting at around 66,000.
This isn’t the first game to see great success after hitting that 1.0 window. Most recently, 7 Days to Die and Sons of the Forest graduated, moving out of early access and becoming listed as a full game.
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