Riot Games continues to tout the growth of its VALORANT esports scene, now having completed two seasons of its international partnership league. Like it does with League of Legends, Riot has completely run VALORANT esports all by itself since the game launched in 2020.
Prior to the start of the 2025 VALORANT Champions Tour season, Riot has announced the end-of-year results for its 2024 campaign, revealing yet another massive chunk of change brought in by player spending.
Here comes the money
According to Riot, the company shared $44.3 million from digital goods with the partnered teams competing in VCT 2024, up from $33 million in 2023. With 44 teams competing across the four leagues last year, that averages out to just about $1 million per team. Since Riot takes 50 percent of the revenue from digital goods, that means that players spent roughly $88.6 million in total on VCT-themed digital goods.
The digital goods in question refer to two primary items: VCT partner team capsules and the Champions bundle. At the start of the year, Riot introduced VCT partner team capsules, which both teams and fans were highly anticipating. Each team had a bundle with a team-specific Classic pistol skin, a player card designed by the team itself, a logo gun buddy (charm), and a logo spray. New capsules are expected to be released near the start of the 2025 season.
The other main draw for digital goods is the yearly Champions bundle, which includes unique weapon skins and accessories celebrating the VALORANT world championship. This year, for the first time, all partnered teams received a share of Champions bundle revenue, not just the 16 teams that qualified for the event.
Between digital goods, stipends, and prize pool winnings, Riot claims to have given out $78.4 million across the 44 partnered teams.
Is there a specific VALORANT team bundle you want to buy next year? Let us know on the Insider Gaming forum.
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