Speaking on the Kinda Funny podcast, Phil Spencer has shared some insight into fans’ reception of Redfall. Releasing late last week, Redfall has been deemed a disappointment to many, receiving a 58 (PC) and 62 (Xbox Series X|S) on Metacritic as of the time of writing. User scores are even lower, with the lowest rating being an average of 1.8 on PC.
Speaking honestly on Redfall, Spencer said, “There’s nothing that’s more difficult for me than disappointing the Xbox community and just to kind of watch the community lose confidence and be disappointed, I’m disappointed, I’m upset with myself”.
Spencer continued, “I think back to the announcement of 60 FPS and then we weren’t shipping at 60 FPS and that was kind of our punch in the chin, rightfully a couple of weeks ago”.
“The critical response was not what we wanted. I kinda picked myself up, what can we learn, what can we get better? What thing I will fight is what went wrong, there are clearly quality and executions things we can do. But one thing I won’t do is push against creative aspirations of our teams.”
Spencer continued, “I’m a huge supporter of Arkane Austin, there track record is awesome, I love a lot of the great games they’ve built. This is one where the team didn’t hit their own internal goals when it launched. I think maybe a little simplistic to just say hey if you would have just delayed it by three months the core creative of the game would have delivered on something that was different then what it was.”
Phil Spencer said that the team is taking on the short-term feedback and that the team is still working on 60FPS. “We’re going to continue to work on the game”, he said.
What do you think of Phil Spencer’s comments on Redfall? You can watch the full interview here.
For more from Insider Gaming, check out the new Ark 2 Release Date.
Between this and admitting the Xbone was a failure, I see all this as nothing more than a tactic to court regulators to push the actibliz deal through.