On the surface, Medieval Dynasty looks like the type of pump-and-dump indie game that studios toss out to earn a quick buck before moving on to the next project. But that’s utterly incorrect in this case, as developer Render Cube continues to impress with content update after update. The most recent release, Medieval Dynasty update 2.3, allows us to paint buildings, construct house presets, stack items, and so much more!
What’s New in Medieval Dynasty Update 2.3?
Right, so the house presets, economy tab, and item stacking are excellent additions that will make life in Medieval Dynasty ten times easier. But let’s be honest, we’re all here for the ability to paint our structures. We can have a brightly-colored town, ready to catch a trader’s eye or perhaps a wolf. It’s likely the latter.
- Painting
- House Presets
- Economy Summary Tab
- Item Stacking
- Full Focus Skill
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Full Patch Notes for Update 2.3.0.0
Added
- Remote Storages – A player can use resources from remote storages when crafting/building while within their range. The maximum range increases with the level of the storage. This also works for a chest in the building where the player is crafting.
- Economy summary tab – contains data from different time periods on items created and consumed in the village
- Painting the walls of buildings with colours and patterns
- House presets with sticks / logs / stones
- Item stacks with different conditions
- Option to take all items from containers and bandit corpses
- Memorial Stone on the Oxbow map
- New hit and swipe sounds for battle axe
- Sounds of hitting snow, fabric, armour with: iron axe, stone axe, fists, iron hammer
- New footsteps sounds for NPCs and players – metal armour
- Season switch sounds (different sounds for each season)
- Projectiles spawning particles when breaking
Fixed
- Husbandry animals leaving their pens
- The map opening with the player marker in the centre
- Centering on a player on a map
- Inability to turn in side quests to Derwan during main story while on a horse
- Broken vase given as a quest reward
- Wrong bucket counting for event restrictions
- Fixed reward for quest Flowertelling
- Fixed weight of simple torch
- Events not taking storages into account
- Some events
- Head shape of a player resetting after loading the game
- Character’s ears sticking closely to the head even if the helmet’s visibility is turned off
- Wrong character hair variant if a barber was visited while wearing a helmet with turned off visibility
- Melee weapons not having any reverb inside buildings and caves
- Range weapons getting stuck preventing bandits from shooting
Updated
- Player can hide unavailable items in People’s Demand Control tab in Management
- Buildings costs are now visible in crafting menu
- Item prices now take into account their condition
- The total animal feed demand is now visible in the building details
- Number of dye slots is now visible in the item description
- Less poison reduction: Cherry Wine
- Higher productivity: Bucket with Milk
- Changed technology gain from crafting most items
- Changed experience gain from crafting most items
- Changed availability from Vendors: Knives, Sickles, Scythes, Scissors, Shovels, Hand Lantern, Pouches, Backpacks, Saddlebags, Spears, Bows, Crossbows
- Reduced temperature of the hottest summer weather
- Women with infants go for a walk outside their house
- Building walls colorations for story villages
- Mixed special audio effects: stagger and block break
- New sounds of sword hitting snow
- Slight network optimizations for Fields and Orchards
- Reduced memory usage when a great number of NPCs is present
- Tweaked projectile hit effects
- All Languages updated
- Skill Handyman has been removed. From now on, everyone can insulate their homes.
- Instead of the Handyman skill, there will be a Full Focus skill which removes stamina consumption from Inspector Mode
We’d love to hear about your recent town in Medieval Dynasty down in the comments! Or, visit the Insider Gaming community forum to share screenshots!
Speaking of history, recent reports indicate the next God of War focuses on Egyptian mythology! What a win!
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