What game mechanic do you wish more games would copy?

Allison

New User
I’ve noticed that some games have small mechanics that make the whole experience much better, but you rarely see other games adopt them.

For example, things like really good inventory systems, satisfying movement, meaningful exploration, seamless fast travel, or NPCs that actually react to what you do.

Is there a mechanic from one game that you wish was basically a standard feature in other games? And which game does it better than everyone else?
 
Back
Top