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POTENTIAL INFORMATION ON THE NEXT-GENERATION XBOX CONSOLES – RESEARCHED

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The next Xbox console is set to launch in late 2026.

A cloud-based handled Xbox console is in the development at Microsoft.

Currently set to use a brand-new UI based on Microsoft Windows.

The CPU is a Zen 6 (at least to 2020) in an APU SoC alongside RDNA 5, powered by Ray Tracing and AI machine learning (AI ML). 4K 120 FPS and 8K is supported in selected titles.

A new Call of Duty title is set for launch, a sequel to Starfield is in the works, The Elder Scrolls VI and more.

Launching [probably] in all-digital edition in cheaper price than Sony's next generation of PlayStation.

At least two SKUs are developed to now.

[UPDATE]
POSSIBILITIES OF THE CODENAMES:
SILICON – DRAGON – EMERALD – FIDELITY (15)
 
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I would definitely consider the next Xbox console as it's important that there remains competition for Playstation. One could only imagine what they would charge if MS put up less of a fight than even now.
 
The console itself interests me. A handheld does not. 20 years ago I might have jumped on it, but I have limited game time, so I put that all into consoles. I don't like the idea of a Windows UI. I use a Mac as my daily work computer (and at home). We we also have a second PC at our desk for the corporation's management software, which is running on Windows 11. I only use it maybe a half hour a month. I just can't seem to warm up to that UI. Windows XP is the last time I used windows, and that seemed to be pretty good. I don't want my game console UI to mimic what I see in Windows 11.
 
The console itself interests me. A handheld does not. 20 years ago I might have jumped on it, but I have limited game time, so I put that all into consoles. I don't like the idea of a Windows UI. I use a Mac as my daily work computer (and at home). We we also have a second PC at our desk for the corporation's management software, which is running on Windows 11. I only use it maybe a half hour a month. I just can't seem to warm up to that UI. Windows XP is the last time I used windows, and that seemed to be pretty good. I don't want my game console UI to mimic what I see in Windows 11.
I personally think that Xbox (Series and the next-gen) hasn't the worthy of buying! You can experience all of the Xbox titles on your PC with hundreds of better performance but for PlayStation, you know; it has exclusives like Wolverine, VENOM, God of War (on the launch of next game) etc.
For the handled, it is interesting...
 
I personally think that Xbox (Series and the next-gen) hasn't the worthy of buying! You can experience all of the Xbox titles on your PC with hundreds of better performance but for PlayStation, you know; it has exclusives like Wolverine, VENOM, God of War (on the launch of next game) etc.
For the handled, it is interesting...
I have been and always will be a console gamer. So PS and Xbox for me.
 
Wonder what the SoC/Performance target is. Because I do wonder if they'll attempt to match 2028 PS6 performance which will be powered almost certainly by Zen 7 & RDNA 6/UDNA. I mean go for a 360ish mm squaured Compute die on TSMC N3P which has a Stacked L3 Cache on top of said Compute die of it to boost performance a lot and then an I/O die on TSMC N6. Unsure how fast you could push that and I doubt MS will want a huge-ish compute die though.
 
Wonder what the SoC/Performance target is. Because I do wonder if they'll attempt to match 2028 PS6 performance which will be powered almost certainly by Zen 7 & RDNA 6/UDNA. I mean go for a 360ish mm squaured Compute die on TSMC N3P which has a Stacked L3 Cache on top of said Compute die of it to boost performance a lot and then an I/O die on TSMC N6. Unsure how fast you could push that and I doubt MS will want a huge-ish compute die though.
Speak English 😂😳😅😕
 
Wonder what the SoC/Performance target is. Because I do wonder if they'll attempt to match 2028 PS6 performance which will be powered almost certainly by Zen 7 & RDNA 6/UDNA. I mean go for a 360ish mm squaured Compute die on TSMC N3P which has a Stacked L3 Cache on top of said Compute die of it to boost performance a lot and then an I/O die on TSMC N6. Unsure how fast you could push that and I doubt MS will want a huge-ish compute die though.

Was thinking the same thing myself. ;):p
 

The next Xbox console is set to launch in late 2026.

A cloud-based handled Xbox console is in the development at Microsoft.

Currently set to use a brand-new UI based on Microsoft Windows.

The CPU is a Zen 6 (at least to 2020) in an APU SoC alongside RDNA 5, powered by Ray Tracing and AI machine learning (AI ML). 4K 120 FPS and 8K is supported in selected titles.

A new Call of Duty title is set for launch, a sequel to Starfield is in the works, The Elder Scrolls VI and more.

Launching [probably] in all-digital edition in cheaper price than Sony's next generation of PlayStation.

At least two SKUs are developed to now.

[UPDATE]
POSSIBILITIES OF THE CODENAMES:
SILICON – DRAGON – EMERALD – FIDELITY (15)

I could be wrong but from what I gather here with it being DIGITAL-ONLY, Microsoft banking on the idea that everyone that buys this console doesn't own or won't own physical discs.

Which is simply, not true. Like at all.

With this strategy they're gonna shoot themselves in the foot again (similar to Xbox One E3 presentation in 2013) & have people not buying what their selling, literally & figuratively.

2026 is still couple of years so hopefully plans are still fluid & maybe they go the Sony route to sell a separate disc drive right 🤔?
 
Another big wonder; a Sequel to Starfield in the works? I'd figure ESVI is in full production or moving into it with F5 in pre-production. But Starfield? Something sounds tad weird.
I could be wrong but from what I gather here with it being DIGITAL-ONLY, Microsoft banking on the idea that everyone that buys this console doesn't own or won't own physical discs.

Which is simply, not true. Like at all.

With this strategy they're gonna shoot themselves in the foot again (similar to Xbox One E3 presentation in 2013) & have people not buying what their selling, literally & figuratively.

2026 is still couple of years so hopefully plans are still fluid & maybe they go the Sony route to sell a separate disc drive right 🤔?
Yeah, they have to at least have a digital add on because just digital only would be a slap in the face.
 
Wonder what the SoC/Performance target is. Because I do wonder if they'll attempt to match 2028 PS6 performance which will be powered almost certainly by Zen 7 & RDNA 6/UDNA. I mean go for a 360ish mm squaured Compute die on TSMC N3P which has a Stacked L3 Cache on top of said Compute die of it to boost performance a lot and then an I/O die on TSMC N6. Unsure how fast you could push that and I doubt MS will want a huge-ish compute die though.
The RDNA 6/Zen7 usage would be a bottleneck for PS6. When I go to aloneness and think about the potential next-gen features, you know, the digits are indeed a logical fallacy. I think if they're – significantly on the PS6's case – use something like RDNA 6 and Zen 6 alongside a massive upgrade in SSD speed, they'll able to create how many things that they want.
For e.g. we're talking about GTA 6's performance on PS5 Pro or we say how many interiors could it have. It'll return to it's RAM case so how many the CPU/RAM processed things reach faster to GPU and appear in the game, it'll be better. This is the reason I think PS5 Pro could run GTA at 60 FPS and we don't want 300 FPS or 1000 FPS. For human eyes, these kind of 'very higher' frame rates are nothing after 120FPS.
Another big wonder; a Sequel to Starfield in the works? I'd figure ESVI is in full production or moving into it with F5 in pre-production. But Starfield? Something sounds tad weird.

Yeah, they have to at least have a digital add on because just digital only would be a slap in the face.
With The Elder Scrolls VI in the development, it's will take a while to see an Starfield sequel.
 
The RDNA 6/Zen7 usage would be a bottleneck for PS6. When I go to aloneness and think about the potential next-gen features, you know, the digits are indeed a logical fallacy. I think if they're – significantly on the PS6's case – use something like RDNA 6 and Zen 6 alongside a massive upgrade in SSD speed, they'll able to create how many things that they want.
For e.g. we're talking about GTA 6's performance on PS5 Pro or we say how many interiors could it have. It'll return to it's RAM case so how many the CPU/RAM processed things reach faster to GPU and appear in the game, it'll be better. This is the reason I think PS5 Pro could run GTA at 60 FPS and we don't want 300 FPS or 1000 FPS. For human eyes, these kind of 'very higher' frame rates are nothing after 120FPS.
I presume the PS6 will basically use full-ish Gen 5 nVME SSD spec which will be very affordable most proably by 2028ish. I don't see how Zen 7 and UDNA 1/RDNA 6 will fully bottleneck that. I mean right now it's questionable that PS5 I/O speeds have been fully utilized right now since simulation wise we haven't seen much beyond PS4/XB1 levels of simulation for the most part. The biggest issue in terms of performance for a 2028 PS5 or Xbox whenever is Memory Bandwidth which is why I speculate they'll stack cache onto the Compute focused SoC using a cheaper node like TSMC N6 along with GDDR7.

Right now I am still sceptical of a 2026 next-gen Xbox because MLID has mentioned that they've only started seriously on it and Phil in a roundtable with other Xbox execs in a video few months ago they are targetting a massive technical leap. I can't see how they achieve that in 2026 unless it's a 700 USD or higher Xbox Digital Console using a fairly sizeable Compute die on N3P/N3X, like over 350mm2 (8 Zen 6 Cores + whatever amount of RDNA 5 CUs that fit on).
 
Phil is only thinking to Game Pass. I think if we have 10/GB per second of RAM in a 24/32GB memory it would be responding.
 
Phil is only thinking to Game Pass. I think if we have 10/GB per second of RAM in a 24/32GB memory it would be responding.
Maybe but the problem is that this is hugely risky to the Console side of Xbox because if it has poor adoption then Xbox versions get shafted in favour of the PS6 and/or PC versions of AAA Multiplat games.

I mean GP is stalling, I doubt a next-gen Xbox in 2026 will boost and still we'd be stuck on a long cross-gen cycle for exclusives for it. I'd take a less risky route and mostly piggy back on PS6 R&D and keep costs reasonably low where it doesn't affect end user experience and BOM.
 
I presume the PS6 will basically use full-ish Gen 5 nVME SSD spec which will be very affordable most proably by 2028ish. I don't see how Zen 7 and UDNA 1/RDNA 6 will fully bottleneck that. I mean right now it's questionable that PS5 I/O speeds have been fully utilized right now since simulation wise we haven't seen much beyond PS4/XB1 levels of simulation for the most part. The biggest issue in terms of performance for a 2028 PS5 or Xbox whenever is Memory Bandwidth which is why I speculate they'll stack cache onto the Compute focused SoC using a cheaper node like TSMC N6 along with GDDR7.

Right now I am still sceptical of a 2026 next-gen Xbox because MLID has mentioned that they've only started seriously on it and Phil in a roundtable with other Xbox execs in a video few months ago they are targetting a massive technical leap. I can't see how they achieve that in 2026 unless it's a 700 USD or higher Xbox Digital Console using a fairly sizeable Compute die on N3P/N3X, like over 350mm2 (8 Zen 6 Cores + whatever amount of RDNA 5 CUs that fit on).
What a "massive technical leap" could means?
E.g. when we have gone from XB1 generation to the Series X (I don't calculate SS as a new generation as it is bottlenecks on the RAM), they've leaped from HDDs with 100Mb/s to SSDs of over 2GB/s which I believe is the most important sample of what we can imagine from next generation.
You'd say that PCs had SSDs from long ago but when you have them in a console that majority of people have one, the devs are now can use them in the gameplay (e.g. Ratchet and Clank: Rift Apart). As someone who daily does brainstorming for what the devs could do for the 10th generation, I firstly review SSDs as a noticable part of IO. When we are talking about how the PS5 Pro could process Grand Theft Auto VI, we're simultaneously analys how many particles we have in the game; vehicles, NPCs, buildings, trees, ambient lighting etc. so we potentially think ok, here's the PS5 Pro CPU, in an IO which all of the parts of a system working together, it'd be harder to say a single part like processor has the best role on the running the games. We had something named "CPU/GPU switching" in the PS5 where when we had additional stuff to process it goes for other parts. So as the PS5 CPU is enough for a game like GTA, the PSSR is able to handle the GPU stuff I believe to reach a consistent 60 FPS in GTA VI. But for massive technical leap, if there are any evolvement on the Xbox e.g. more CPU and GPU power, more RAM or a faster SSD, we cannot say this is a "leap". There should be a whole new thing for next Xbox! I don't know what they going to do but ML, AIDG, AIU etc. is the world's current spotlight and not a revolution we're expecting for the next Xbox.
If there is another SoC, I hope to not be a second weaker console like the problems they created for devs in the Xbox Series S' case.
 
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