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Digital Foundry suggests that one of the reasons Halo is being made on the UE5 is to facilitate PS5 porting
Speaking to Eurogamer, Digital Foundry chief Richard Leadbetter said moving to Unreal 5 makes for “easier” multi-platform development than porting across the existing Slipspace engine.
TheVerge first reported on a Halo CE Remake being made in Unreal Engine 5 for PS5,XSX/PC back in June."It stands to reason that an engine designed for deployment across multiple platforms would be easier to work with than existing technology built for Xbox and PC,” Leadbetter said.
This with combined with the announcement from yesterday adds much more fuel for future Halo games coming to PS5.
Source
Edit:
Tom Warren also alluded towards this earlier today.
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