Colin Moriarty: I spoke extensively with someone who worked on Concord, and it's so much worse than you think.

Bogdan47xD

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I spoke extensively with someone who worked on Concord, and it's so much worse than you think.It was internally referred to as "The Future of PlayStation" with Star Wars-like potential, and a dev culture of "toxic positivity" halted any negative feedback.Making it cost $400m.

The situation with Concord was apparently much worse and the game had a total budget of 400M $, 200 was already until Sony bought Firewalk and they put in another 200 making the game 400M $... To give a chance to such I am playing even through 2021/2022 with such a budget, it seems unreal to me.
 
One must wonder if they wanna offset that spending with the decision of the pricing of PS5 Pro... 🤔

Either way this is a cautionary tale that honestly these big companies should've learned by now; if it ain't broke don't fix it.

Sony's bread & butter, since the PS1 era, has always been with OFFLINE singleplayer games, most of them third person perspective.

Why make an online-only FPS then? Smh.
 
Jesus fucking hell, I thought one $300m estimate was insane! (was from wwaves on Quelaag's a Fromsoftware streamer, fellow viewer on there knows his stuff).

How the hell did it cost that much if true? What the living fuck. Even assuming 150 devs working on it on a median salary of $150,000 for 6 years would be like 135m for that period. What the hell?
 
I think we might have witnessed the biggest video game flop in history and we still havent seen the full extent yet

why does Sony keep letting these companies over sell to them? Ironic Firewalk is headed by Bungie devs. Thinking a 5v5 arena shooter was the future is insane to me.
 
I think we might have witnessed the biggest video game flop in history and we still havent seen the full extent yet

why does Sony keep letting these companies over sell to them? Ironic Firewalk is headed by Bungie devs. Thinking a 5v5 arena shooter was the future is insane to me.
Well few of the biggest shooters are 5v5 or 6v6. CoD, Counter Strike, Valorant, Crossfire etc.
 
This game wasn't for me from the get go, but man, no one anticipated a flop this badly.

What an absolute disaster.
well yeah it seems they were over estimating themselves, a carry over trait from bungie days. plus some of the biggest games in 2016 were things like Battlefield, Overwatch, Titanfall 2. did people really think the industry would be exactly the same in 8 years?
 
Just doing some napkin math with statements given out publicallly assume the cost for 3 years with 12 people earning an average of 200,000 USD for the pre-production phase; that would be what, 7,200,000 USD for 3 years? Then 150 with an average salary of 200,000 over 5 years full production is 112,500,000 USD. So that's about 120 million USD in salary/wages for the entire development. Rent costs are damn high in Seattle though.

I still can't see how that gets above 200 million, WTAF was happening?
 
Concord truly is a special case study on how just one game manages to not just fail / flop but do so spectacularly that it sets the new bar.

I honestly, have no words. What motivated Sony to throw so much money at this game and to keep doing it?
 
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