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What’s New in Dwarf Fortress Beta 28? – Full Patch Notes for Adventure Mode

Dwarf Fortress is one of the most complex video games known to man, and it’s also one of the most entertaining for those who enjoy the colony sim genre. But it’s about to get better. With the release of Adventure Mode, out now on Steam, we’ll also receive Dwarf Fortress Beta 28, with full patch notes, that improves the game tenfold!

Dwarf Fortress Beta 28 Update Patch Notes

This update is positively massive, and it touches on most aspects of the game. A lot of it should help improve the new Adventure Mode, which allows you to take control of a single character and roam a procedurally generated world, completing quests, defeating goblins, and dying to dragons that talk.

Graphics

  • Child portraits!
  • Baby portraits!
  • Pebble floors are differentiated from stone floors
  • Mythical remnant images by sphere
  • Fixed broken human hair palettes
  • Fixed missing hoods for cloaks in portraits
  • Fixed coin palettes and pile size images
  • Fixed off-center mythical dungeon map images

Also

  • Tame vermin can be made available as pets in fort mode!
  • Added adventure soundtrack to Fortress mode
  • Added adventure mode music track credits
  • Improved initial loading speed

Adventure mode character creation changes

  • Changed description and added tip if chosen destiny is disabled
  • Correct destiny name shown on character sheet in creation
  • Difficulty tooltips
  • Creature description tooltips on character creation
  • Civilization description tooltips on character creation
  • Home site description tooltips on character creation
  • Ordered adventurer start sites by population
  • Belief description tooltips on character creation
  • Tweaked spacing in background paragraph in character creation
  • Added character archetypes to character creation for attributes and skills
  • Skill/attribute tooltips in character creation
  • Made some additional skills available in character creation
  • Made character creator choose better starting materials if some points can be spared
  • Changed item category order
  • Highlighted item categories in character creation that are for fortress mode
  • Item quality button explanation in character creation

Adventure mode general changes

  • Added mythical animal populations to mythical sites
  • Made mythical populations wear less armor and decreased leader skills somewhat
  • Added more protection against unintended infighting at mythical sites, though goblins can still argue
  • Compass for retrieve artifact quest
  • Improved adventure shopkeeper placement and table handling
  • Stopped chosen from starting in towns with ruined temples
  • Added handling of player that has been knocked out or unable to act for a long time
  • Made reputation visible for people and groups in adv log in chosen/hero modes
  • Improved adventurer log map display somewhat
  • Added more information about where companions are located in companion list
  • Right click allows drinking from tiles
  • Right click on self has view option
  • Right click on hatch gives option to go below
  • Made adventurer NPCs tend toward taverns instead of castles
  • Made priests start in their temples more correctly
  • Hover info for sounds, vampire senses, memory map
  • Fixed problem where enemy healing liquids healed you instead
  • Added more chosen god popups
  • Added some adventure mode help guides
  • Made stop travel button flash if travel is impossible
  • Clarified wording of surrounding obstacles message
  • Clarified wording in talk button tutorial window
  • Added announcement button to menu overview
  • Improved travel restrictions check
  • Added highlight for travel restrictions
  • Made divine intervention stronger
  • Fixed divine intervention crash against projectiles
  • Cleaned up quest display between games
  • Added more combat audio layers
  • Changed songs less often in adventure mode
  • Fixed audio crash related to ambiance

Other tweak

  • Fixed broken medium taupe coloration for nightmare sphere screaming mouths fabric

What’s your favorite part of Dwarf Fortress? Let us know in the comments, or visit the Insider Gaming community forum to talk strategy games with us!


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