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Delta Force Pay-to-Win Elements Will ‘Absolutely Not’ Be a Thing

In a recent AMA on Reddit, Delta Force: Hawk Ops’ development team answered some key and pressing questions about the future of the free-to-play shooter. It recently launched into an alpha phase and, by all accounts, has been turning heads simply because it plays so nicely.

It might look like a Battlefield rip-off on the surface, but it has plenty of weapons, well-designed maps, and a solid gameplay loop that keeps you engaged for a good while. One of the things that prospective fans were eager to know about was the future of microtransactions in Delta Force, which the developer was quick to address.


A Clear Standard

In the recent AMA, which was dug up by MP1st, Team Jade’s ‘ShadowGuo’ spoke decisively about ‘pay-to-win’ mechanics in Delta Force: Hawk Ops. When asked if users will be able to exchange real-world money for in-game components that are considered pay-to-win, the developer said:

I can promise that this will absolutely not happen – this is a clear standard that we wanted to set for our game. The primary content we offer for our players to purchase includes weapon skins, character cosmetics, and battle passes. Our large-scale Havoc Warfare mode has no pay-to-win elements. We also promise that Tekniq Alloy and equipment in Hazard Ops will never be sold – they must be earned through gameplay, participating in events, or trading with other platers in the auction house.

The team also stressed that ‘all multiplayer content’ will be free to experience, with nothing being locked behind a paywall.

That could be a slight dig at Battlestate Games, which recently released the ‘PvE mode’ in Escape from Tarkov and proceeded to lock it behind a purchase requirement. It’s also a shot at MoreFun Studios, which just pushed Arena Breakout: Infinite into early access. It was quickly discovered by users that many elements of ABI are considered pay-to-win.

In the AMA on Reddit, the team touched on plenty of topics. It was mentioned that the game’s name might change based on community feedback, audio elements are being worked on as the alpha unravels, and in-game ‘seasons’ should be delivered every two to three months.

Have you played the Delta Force alpha yet?


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