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Civilization 7 Antiquity Age Livestream Recap

As the buildup to the release of Civilization 7 continues, Firaxis Games held a developer livestream on Thursday afternoon. This hour-plus long session gave players a look at the Antiquity Age in Civilization 7, along with a number of new features coming to the game.

In addition to gameplay from the Antiquity Age, the developers gave a preview of transitioning from Antiquity to the Exploration Age. There was also a new reveal of Greece as an Antiquity Age civilization.

If you want to watch the full stream, you can do so below. However, we’ve also put together a recap of all the key highlights you need to know about the game.

Civilization 7 releases on February 11, 2025 for PC, PS5, PS4, Xbox Series X|S, Xbox One, and Nintendo Switch. Let us know your thoughts on how Civilization 7 is shaping up in the all new Insider Gaming Forums!

Civilization 7 Antiquity Age Livestream Gameplay Highlights

  • The first unit in the game are Founders. Founders create capital cities in Civilization 7 whereas Settler units establish towns. They are separate units.
  • Settlers won’t just get captured immediately when attacked. They can now attempt to defend themselves. However, they no longer get captured at all, instead they get destroyed.
  • Each civilization will have its own original soundtrack (OST) in the game.
  • Two types of rivers: minor and navigable.
  • Happiness is a full yield in Civilization 7.
  • Amina is a confirmed leader for the game.
  • The first unit you build in the Antiquity Age — Scout or Warrior — only take one turn, so you’ll have them by turn two.
  • Various terrain will end all movement. These include areas like vegetation (changes based on biome), rough terrain, and wetlands. Some units have the ability to move right through the difficult terrains.
  • Tech’s don’t unlock tile improvements. Instead, they unlock the yields for them.
  • No more workers/builders or unit. New Grow City action brings you options for what you can do on various tiles in your city.
  • City must grow linearly.
  • City expansion regarding tiles is the same as Civilization 6.
  • Scouts have a new search skill to reveal the area around them. There’s also a permanent lookout skill for the map.
  • Discoveries give you small narratives within the game, and options for the rewards you claim.
  • Each district can hold up to two buildings.
  • You can take areas such as a woodcutter, and move them to a different tile. You can then relocate the population somewhere else to still take advantage of them.
  • Eurekas and Inspirations are no longer part of the game. Similar goals still exist, but they don’t give any sort of boost to the tech tree. Instead, they are quests you can accept that yield various rewards.
  • Special districts are created by combining specific buildings that give bonuses based on the civilization.
  • Your Happiness yield will help determine your celebrations based on a threshold. The government within your civilization will change the celebrations offered.
  • Influence is used for diplomatic actions within the game.
  • Settled downs can have specialties such as mining, farming, trade towns, etc.
  • If you go above city limits, you will suffer happiness penalties.
  • Great People are unique to civilizations.
  • Roads are created between cities automatically within a certain distance.
  • Every civilization has a unique wonder that can be unlocked in different ways
  • Army Commanders are new units. They have different promotion trees such as Assault, Logistics, Leadership, etc. They replaced Great Generals, and can respawn over time.
  • Your resources can be allocated to specific cities within your civilization.
  • Milestones are achieved within each age. There are four paths within each age (Culture, Military, Science, Economic).
  • Moving to the next age sees you take your legacy points you’ve unlocked during your play, and spend them on a variety of perks.
  • Select elements such as civilization traditions will carry over into your new age and civilization. Entering a new age will have you pick a new civilization that is unique to that age.

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Avatar of Mike Straw
Diamond Medal
Mike Straw

Senior Editor

232 messages 337 likes

The more I see of the ages system, the more I dislike of it. I don't want to have to stop being Rome or Egypt just because the game says so and limits it to a specific age. It feels like taking control out of the players' hands.

Reply 1 Like

Avatar of SinfulGenius
SinfulGenius

Registered

20 messages 4 likes

Looks good, can't wait to try it out

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