Activision released its latest major patch for Call of Duty: Black Ops 6 to prepare players for the launch of Season 1. With that update, however, comes a number of changes to the weapons in Black Ops 6 for Season 1.
The updates come to guns in both Multiplayer and Zombies modes. They range from bullet damage to various assault rifles to the general range of others.
You can check out the full list of weapons updates below. And let us know what you think of the latest changes to Black Ops 6’s weapons and other areas of the game in Season 1 in the comments or the official Insider Gaming forums.
Contents
- Multiplayer – Assault Rifles
- Multiplayer – SMGs
- Multiplayer – Shotguns
- Multiplayer – Marksman Rifles
- Multiplayer – Sniper Rifles
- Zombies – Assault Rifles
- Zombies – Launchers
Black Ops 6 Season 1 Weapons Updates
Multiplayer
Assault Rifles
We are increasing the damage values for some of our Assault Rifles to ensure that they kill in just one bullet in Hardcore modes. The headshot multiplier changes have either kept the bullets to kill with headshots the same or even improved them at some Min Damage Ranges.
XM4
Damage Range | Pre-Patch | Post-Patch |
---|---|---|
Maximum Damage Range (0-16.5m) | 21 | 23 |
Medium Damage Range (16.6 – 40.6m) | 20 | 22 |
Minimum Damage Range (>40.6m) | 17 | 19 |
- Additional Adjustments
- Headshot multiplier reduced from 1.3 to 1.15
- Attachment Adjustments
- CHF Barrel Attachment
- Headshot multiplier reduced from 1.42 to 1.25.
- CHF Barrel Attachment
AMES 85
Damage Range | Pre-Patch | Post-Patch |
---|---|---|
Maximum Damage Range (0-50.8m) | 21 | 23 |
Minimum Damage Range (>50.8m) | 17 | 19 |
- Additional Adjustments
- Headshot multiplier reduced from 1.25 to 1.12
- Attachment Adjustments
- CHF Barrel Attachment
- Headshot multiplier reduced from 1.4 to 1.25.
- CHF Barrel Attachment
GPR 91
Damage Range | Pre-Patch | Post-Patch |
---|---|---|
Maximum Damage Range (0-19.1m) | 21 | 23 |
Medium Damage Range (19.1m-45.7m) | 20 | 22 |
Minimum Damage Range (>45.7m) | 17 | 19 |
Additional Adjustments
- Headshot multiplier reduced from 1.3 to 1.15
- Sprint to Fire time improved from 165ms to 160ms
- Tactical Sprint to Fire time improved from 275ms to 270ms
- Slide to Fire time improved from 0.37s to 0.33s
- Dive to Fire time improved from 0.45s to 0.42s
Attachment Adjustments
- CHF Barrel Attachment
- Headshot multiplier reduced from 1.4 to 1.2
Goblin Mk2
- All movement speeds improved by 0.01m/s (Yes, every little bit matters)
- Sprint to Fire time improved from 180ms to 175ms
- Tactical Sprint to Fire time improved from 290ms to 285ms
SMGs
Kompakt 92
Damage Range | Pre-Patch | Post-Patch |
---|---|---|
Maximum Damage Range (0-11.4m) | 20 | 20 |
Medium Damage Range 1 (11.4m-15.2m) | 17 | 17 |
Medium Damage Range 2 (15.3m-26.7m) | 13 | 13 |
Minimum Damage Range (>26.7m) | 11 | 10 |
Additional Adjustments
- Headshot multiplier improved from 1.05 to 1.1
Shotguns
Marine SP
Damage Range | Pre-Patch | Post-Patch |
---|---|---|
Maximum Damage Range (0-9.7m) | 92 | 102 |
Medium Damage Range 1 (9.8m-15.2m) | 84 | 96 |
Medium Damage Range 2 (15.3m-18.2m) | 60 | 70 |
Medium Damage Range 3 (18.3m-20.7m) | 49 | 50 |
Minimum Damage Range (>20.7m) | 45 | 45 |
Additional 12 Gauge Slug Adjustments
- Headshot multiplier increased from 1 to 1.5
- Upper Torso and Upper Arm multipliers increased from 1 to 1.1
- Now increases hip spread by 15%
ASG-89
Damage Range | Pre-Patch | Post-Patch |
---|---|---|
Maximum Damage Range (0-3.8m) | 92 | 102 |
Medium Damage Range 1 (3.9m-5.3m) | 84 | 70 |
Medium Damage Range 2 (5.4m-12.1m) | 49 | 50 |
Medium Damage Range 3 (12.2m – 19.1m) | 33 | 40 |
Minimum Damage Range (>19.1m) | 24 | 30 |
Additional 12 Gauge Slug Adjustments
- Headshot multiplier increased from 1 to 1.5
- Upper Torso and Upper Arm multipliers increased from 1 to 1.1
- Now increases hip spread by 20%
Marksman Rifles
Swat 5.56
General Adjustments
- Aim Down Sight Speed improved from 340ms to 315ms
- Sprint to Fire time improved from 215ms to 205ms
- Tactical Sprint to Fire time improved from 325ms to 315ms
Attachment Adjustments
- Rapid Fire Attachment:
- Recoil Gun Kick penalty increased from 25% to 30%
- Vertical Recoil penalty increased from 25% to 30%
- Horizontal Recoil penalty increased from 25% to 30%
AEK-973
General Adjustments
- Sprint to Fire time increased from 205ms to 215ms
- Tactical Sprint to Fire time increased from 315ms to 325ms
Attachment Adjustments
- Rapid Fire Attachment:
- Rate of Fire benefit reduced from 10% to 5%
- Burst Fire Delay increased from 115ms to 295ms
- Recoil Gun Kick penalty increased from 25% to 50%
- Vertical Recoil penalty increased from 20% to 50%
- Horizontal Recoil penalty increased from 25% to 50%
Sniper Rifles
LW3A1 Frostline
General Adjustments
- Aim Down Sight Speed improved from 550ms to 535ms
- Sprint to Fire time improved from 300ms to 290ms
- Tactical Sprint to Fire time improved from 450ms to 430ms
- ADS Idle Sway reduced (improved) by about 10%
Attachment Adjustments
- Infiltrator Stock Attachment
- Aim Walking Movement Speed improvement increased from 0.48m/s to 0.58m/s
- Heavy Stock Attachment
- Flinch Resistance decreased from 60% to 53%
- CHF Barrel Attachment
- Recoil Gun Kick penalty improved from 75% to 50%
- Vertical Recoil penalty improved from 65% to 50%
- Combat Stock Attachment
- Aim Walking Movement Speed improvement increased from 0.25m/s to 0.33m/s
- Flinch Resistance decreased from 35% to 23%
SVD
General Adjustments
- Introduced a delay after firing before a new shot can be queued. This does not change the rate of fire, but prevents accidentally firing extra unintended shots when repeatedly pulling the trigger.
- Sprint to Fire time improved from 310ms to 300ms
- Tactical Sprint to Fire time improved from 460ms to 450ms
Attachment Adjustments
- Infiltrator Stock Attachment
- Aim Walking Movement Speed improvement increased from 0.5m/s to 0.56m/s
- Heavy Stock Attachment
- Flinch Resistance decreased from 50% to 42.5%
- CHF Barrel Attachment
- Recoil Gun Kick penalty improved from 75% to 50%
- Vertical Recoil penalty improved from 65% to 50%
- Combat Stock Attachment
- Aim Walking Movement Speed improvement increased from 0.27m/s to 0.3m/s
- Flinch Resistance decreased from 25% to 12.5%
LR 7.62
General Adjustments
- Tactical Sprint to Fire time improved from 470ms to 460ms
Attachment Adjustments
- Infiltrator Stock Attachment
- Aim Walking Movement Speed improvement increased from 0.43m/s to 0.51m/s
- Heavy Stock Attachment
- Flinch Resistance decreased from 55% to 48%
- CHF Barrel Attachment
- Recoil Gun Kick penalty improved from 75% to 50%
- Vertical Recoil penalty improved from 65% to 50%
- Combat Stock Attachment
- Aim Walking Movement Speed improvement increased from 0.2m/s to 0.25m/s
- Flinch Resistance decreased from 30% to 18%
Zombies
Assault Rifles
AMES 85
Damage Adjustments | Pre-Patch | Post-Patch |
---|---|---|
Base Pack-a-Punch Damage & Critical Damage Multiplier | Bullet Damage: 23 Crit Multiplier: 4.23x Crit Damage: 97 | Bullet Damage: 26 Crit Multiplier: 4.51x Crit Damage: 117 |
AK-74
Damage Adjustments | Pre-Patch | Post-Patch |
---|---|---|
Base Pack-a-Punch Damage & Critical Damage Multiplier | Bullet Damage: 27 Crit Multiplier: 4.85x Crit Damage: 130 | Bullet Damage: 31.6 Crit Multiplier: 4.85x Crit Damage: 153 |
AS VAL
Damage Adjustments | Pre-Patch | Post-Patch |
---|---|---|
Base Pack-a-Punch Damage & Critical Damage Multiplier | Bullet Damage: 20 Crit Multiplier: 5.55x Crit Damage: 111 | Bullet Damage: 23 Crit Multiplier: 5.35x Crit Damage: 123 |
Model L
Damage Adjustments | Pre-Patch | Post-Patch |
---|---|---|
Base Pack-a-Punch Damage & Critical Damage Multiplier | Bullet Damage: 27 Crit Multiplier: 4.25x Crit Damage: 114 | Bullet Damage: 30.5 Crit Multiplier: 4.65x Crit Damage: 141 |
XM4
Damage Adjustments | Pre-Patch | Post-Patch |
---|---|---|
Base Pack-a-Punch Damage & Critical Damage Multiplier | Bullet Damage: 23 Crit Multiplier: 4.65x Crit Damage: 106 | Bullet Damage: 25 Crit Multiplier: 4.65x Crit Damage: 116 |
GPR-91
Damage Adjustments | Pre-Patch | Post-Patch |
---|---|---|
Base Pack-a-Punch Damage & Critical Damage Multiplier | Bullet Damage: 23 Crit Multiplier: 4.6x Crit Damage: 105 | Bullet Damage: 34.5 Crit Multiplier: 3.75x Crit Damage: 129 |
Launchers
HE-1
- Ammo Adjustments
- Increased Stock Ammo from 5 to 11
- Explosion Radius Adjustments.
- Increased Inner Explosion Radius from .4 meters to 3.25 meters
- Increased Mid Explosion Radius 1.6 meters to 4.1 meters
- Increased Outer Explosion Radius 3.26 meters to 5 meters
- Explosion Damage Adjustments.
- Lowered Inner Explosion Damage from 1045 to 800
- Increased Mid Explosion Damage from 475 to 600
- Increased Outer Explosion Damage from 220 to 400
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