Activision has released yet another new update for Call of Duty: Black Ops 6. The new November 1 patch for Black Ops 6 fixes a number of glitches along with changes to the game’s Multiplayer and Zombies modes.
Some of the bigger changes with this update are a fix for a black screen bug, adding the Infected game mode to private matches, game stability for the UAV and Vigiliance perk, and fixing an exploit in Zombies that allowed players to re-activate GobbleGums.
You can see the full list of updates in the patch notes below. For more on what developers Raven and Treyarch are working on, you can check out the list of known issues in Black Ops 6.
Call of Duty: Black Ops 6 November 1 Patch Details
GLOBAL
Stability
- Addressed an issue where some players may encounter a black screen when loading into a public or private match for both Multiplayer and Zombies.
Settings
- Resolved an issue when trying to select DLSS or DLAA in the upscaling options.
UI
- Resolved an issue with the unlock notification for Diamond Mastery Badges.
MULTIPLAYER
Maps
- Removed Lowtown from Infected map pool.
Modes
- Added Infected to Private Match mode select.
- Resolved an issue in Free-For-All where scoring was based on total score rather than the number of elimination points.
- Resolved an issue in Search and Destroy where players could slide too far while defusing or planting the bomb.
Weapons
- Resolved an issue with the Slug attachment on Shotguns dealing incorrect damage.
Progression
- Resolved an issue where challenges requiring Dive Kills were not awarded properly.
Stability
- Resolved an issue with stability when using the UAV.
- Resolved an issue with stability in Infected when earning medals.
- Resolved an issue with stability when using the Vigilance perk.
ZOMBIES
Gameplay
- Closed an exploit that allowed players to re-activate timed GobbleGums.
Enemies
- Specials and Elites killed by scorestreaks will no longer drop items.
Terminus
- Closed an exploit that allowed players to block zombie pathing with the Tactical Raft.
Liberty Falls
- Resolved an issue that prevented Scorestreaks from being used after completing the Main Quest.
- Resolved an issue that would leave the player in spectator mode when dying after completing the Main Quest.
Stability
- Resolved an issue with stability when changing field upgrades.
- Added various server-side stability fixes.
UI
- Adjusted round UI limit to 999 from 256.
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You guys gonna cover the Sledgehammer Games rumor that they’re making a Halo game? If true does this mean other teams will be making other non COD projects at ABK like Treyarch, Radical, High Moon, Beenox, and Infinity Ward? If only Microsoft would bring back Vicarious Visions give them the Crash and Spyro IP and let them make their remakes too.