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Bethesda Director Explains Why Fallout 5 Is Taking So Long

Recently, Emil Pagliarulo, the studio design director at Bethesda Game Studios and long-time developer of the Fallout series, took to social media to explain why Fallout 5 is still so far away. It wasn’t an in-depth explanation, but it was a tidbit for the fans who are hungry for more Fallout experiences since the TV show was released to such an overwhelmingly positive reception.


It’s All About Time

Firstly, Pagliarulo explained that Starfield took so long to develop because the team at Bethesda Game Studios was busy updating and developing tech – and taking time out to work on Fallout 76 for a while. That note doesn’t fill me with confidence, given how empty Starfield felt – and still feels.

On the topic of Fallout 5, Pagliarulo said:

At the end of the day, though, it always comes down to that most important resource of all – people. As with any dev team, we have talented folks who need time to make great stuff. So we can’t do everything at once.

That’s it – it all boils down to time and resources. Before Bethesda Game Studios can develop Fallout 5, it has to finish up Starfield – which means publishing everything lined up for the game that fans are waiting for – like Shattered Space. Then the team needs to work on Elder Scrolls 6, which was teased years ago and hasn’t had any updates since.

Then Bethesda Game Studios can finally start working on Fallout 5, which we know is coming but likely won’t arrive until 2030 at least.

We’ve got Fallout 76 to tide us over until then, though.


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Comments

2 comments

  • I don’t buy it. There is a massive interest in FO5 between the community and viewers of the recent show. There is already a ton of skillfull modders that would jump at the opportunity to work on FO5. They could spin up a design team overnight and probably have a game out in 2 years…maybe sooner if they utilized AI for environmental assest generation.

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