In a blog post on Dying Light’s Pilgrim Outpost, Tymon Smektala, the franchise director at Techland, has expanded on everything coming to Dying Light: The Beast. The Techland veteran explained about the Call of the Beast challenge path, the New Game+ mechanics coming soon, and the new ‘Nightmare Mode’ that’s being added in the future.
In Tymon’s words, some elements of Nightmare Difficulty have been inspired by other games, namely Alien: Isolation and Resident Evil 3: Nemesis.
Dying Light: The Beast is the Gift That Keeps on Giving
Dying Light: The Beast is a phenomenal open-world zombie game with plenty of meat on the bones, despite being born as a DLC for Dying Light 2: Stay Human. In a post on the Pilgrim Outpost, Tymon Smektala explained about everything else that’s in store for The Beast.
While the post references Legend Levels, the Ray Tracing update for PC, and the collaboration with PUBG Mobile, one of the juiciest tidbits came from the discussion about Nightmare Mode.
We’re currently looking into each of our bosses to see how we can adjust their behaviors to make them more unpredictable. On top of that we’re also considering some neat tweaks to our Volatile enemies – these are just intentions, so I don’t want to promise too much, but we’re looking at games like Alien: Isolation or Resident Evil 3: Nemesis for inspiration.
The Nightmare Mode loop will be introduced after New Game+ and the Legend Levels update, and it’ll be more of an intelligent update than just making enemies stronger. That’s what Tymon has promised, anyway.
Yes, enemies will do more damage and the game more demanding, but that isn’t the point on its own. We’d like to try a more realistic survival loop – so expect some new mechanics in that regard.
Dying Light: The Beast players can participate in an ongoing challenge path that will run into 2026. Through this, users can unlock exclusive rewards for taking part in community challenges, the first of which required the player base to rack up 60 million sliced off limbs.
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